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<blockquote data-quote="Grendel_Khan" data-source="post: 8444972" data-attributes="member: 7028554"><p>Brindlewood Bay handles this in an interesting way, by having players do "cozy" scenes--usually engaging in their character's main hobby in whatever location they've chosen as their cozy place--in order to clear negative conditions they've taken. Those scenes aren't front-loaded, the way establishing scenes in a movie or book might be, but they happen regularly throughout a campaign.</p><p></p><p>But the game's other relevant mechanic (that I like even more) is when you put on a "Crown of the Queen," meaning increase your success level on a roll by picking from a list of flashbacks that you narrate, such as "A flashback of your fondest memory with one of your children" or "A scene in the present day showing a burgeoning romance." These are non-conflict scenes, usually unrelated to the current investigation, intended solely to flesh out your character. That they happen as the game progresses, often as a way to avoid failures or consequences, seems pretty ingenious to me.</p><p></p><p>Also important--there are 7 of those flashbacks to pick from, and you check them off as you go. So at some point your character is essentially done being established, probably around the time you hit the end of the campaign, which is also where you're suddenly more likely to die, or at least go from cozy mysteries to a Mythos (or similar) encounter.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8444972, member: 7028554"] Brindlewood Bay handles this in an interesting way, by having players do "cozy" scenes--usually engaging in their character's main hobby in whatever location they've chosen as their cozy place--in order to clear negative conditions they've taken. Those scenes aren't front-loaded, the way establishing scenes in a movie or book might be, but they happen regularly throughout a campaign. But the game's other relevant mechanic (that I like even more) is when you put on a "Crown of the Queen," meaning increase your success level on a roll by picking from a list of flashbacks that you narrate, such as "A flashback of your fondest memory with one of your children" or "A scene in the present day showing a burgeoning romance." These are non-conflict scenes, usually unrelated to the current investigation, intended solely to flesh out your character. That they happen as the game progresses, often as a way to avoid failures or consequences, seems pretty ingenious to me. Also important--there are 7 of those flashbacks to pick from, and you check them off as you go. So at some point your character is essentially done being established, probably around the time you hit the end of the campaign, which is also where you're suddenly more likely to die, or at least go from cozy mysteries to a Mythos (or similar) encounter. [/QUOTE]
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