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Conflict in RPGing
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<blockquote data-quote="hawkeyefan" data-source="post: 8446716" data-attributes="member: 6785785"><p>Yeah, for sure. That last bit you mentioned about going hog-wild is part of what I meant when I said they disrupt other modes of play and are less focused. </p><p></p><p>And I think if everyone knows there will be an appropriate time for that kind of stuff, they aren't as likely to try and shoehorn it into some other scene that has nothing to do with it.</p><p></p><p>I think your idea of putting pressure on folks is a good one. It's those moments that seem more likely to actually reveal something about a character rather than feeling like a prompt for a player to recite their character's backstory.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8446716, member: 6785785"] Yeah, for sure. That last bit you mentioned about going hog-wild is part of what I meant when I said they disrupt other modes of play and are less focused. And I think if everyone knows there will be an appropriate time for that kind of stuff, they aren't as likely to try and shoehorn it into some other scene that has nothing to do with it. I think your idea of putting pressure on folks is a good one. It's those moments that seem more likely to actually reveal something about a character rather than feeling like a prompt for a player to recite their character's backstory. [/QUOTE]
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