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<blockquote data-quote="pemerton" data-source="post: 8447184" data-attributes="member: 42582"><p>Your post is the first I've heard of these things. I am now switching tabs to do some Googling!</p><p></p><p>EDIT: OK, so I've just learned that Paragon is a thing!</p><p></p><p>I had heard of Agon years ago in its first incarnation, and downloaded but never played it. (Maybe it was free to download?) I picked up the 2nd ed in hardcopy at my local games shop, and so hadn't realised there was this whole culture of Agon hacks.</p><p></p><p>I guess the challenge in a hack is to frame the random wandering coherently, and to set an overall endgame/success condition that parallels the Vault of Heaven: so achieving "wins" (ie pleasing the gods) in ways that are not arbitrary but make it hard to pile up all your wins at once (in Agon this is achieved by having 12 gods, whom you can't please all of all the time; but you have to fill 3 stars for each of 3 gods to find your way home) and also creates the possibility of Wrath.</p><p></p><p>I would assume that in Storm Furies all the wrath comes from the Forged? The description suggests that instead of Divine Favour there is Expressions which are passions/drives - so instead of pleasing gods, you have to make (sometimes hard) choices about which passion to cultivate and which to set aside? I'm not sure how Bonds with gods would work in this version (in Agon, a Bond allows you to include the Bonded character's name die in your pool, which is d6 to d10 for a PC or NPC, and d12 for a god).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8447184, member: 42582"] Your post is the first I've heard of these things. I am now switching tabs to do some Googling! EDIT: OK, so I've just learned that Paragon is a thing! I had heard of Agon years ago in its first incarnation, and downloaded but never played it. (Maybe it was free to download?) I picked up the 2nd ed in hardcopy at my local games shop, and so hadn't realised there was this whole culture of Agon hacks. I guess the challenge in a hack is to frame the random wandering coherently, and to set an overall endgame/success condition that parallels the Vault of Heaven: so achieving "wins" (ie pleasing the gods) in ways that are not arbitrary but make it hard to pile up all your wins at once (in Agon this is achieved by having 12 gods, whom you can't please all of all the time; but you have to fill 3 stars for each of 3 gods to find your way home) and also creates the possibility of Wrath. I would assume that in Storm Furies all the wrath comes from the Forged? The description suggests that instead of Divine Favour there is Expressions which are passions/drives - so instead of pleasing gods, you have to make (sometimes hard) choices about which passion to cultivate and which to set aside? I'm not sure how Bonds with gods would work in this version (in Agon, a Bond allows you to include the Bonded character's name die in your pool, which is d6 to d10 for a PC or NPC, and d12 for a god). [/QUOTE]
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