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<blockquote data-quote="Negative Zero" data-source="post: 672579" data-attributes="member: 3794"><p>first of all, i concede that the computer game analogy is flawed. (i don't think that there's any other analogy that could be more appropriate, but it's what the original poster used, and i think it works well enough.) it wasn't meant as an absolute, only a means to illustrate what i was saying. i'd considered saying as much in my original post, but i (clearly wrongly) assumed that this would have been understood. anyway...</p><p></p><p>i think that you may not understand what "game engine" means. (i don't know anything about the Battlefield 1942 patch, so i won't comment on that.) a game engine is the code that makes the game possible. it defines what can and can't be done, and in what way. very often, a company will make an engine for a game, and then liscence it to other companies who make other games with it. </p><p></p><p>for example, the LithTech 3D Engine was made by Monolith Productions and used to make: Die Hard: Nakatomi Plaza, KISS Psycho Circus: The Nightmare Child & Navy Seals among others. the engine used to make Quake III (also called the Quake engine) was also used by many other companies to make other games. Hexen II, Half Life, Duke Nukem (which i think still isn't finished) were all made using it. heck, some guy even made movies using the Quake engine. not to mention the hundreds of mods made with it.</p><p></p><p>in much the same way, the game engine for DnD 3E is the d20 System. it was created by WotC (unless i'm totally off my rocker) and then used by numerous other comapies to make additions to the DnD game and other games like 7th Sea and Wheel of Time.</p><p></p><p>so, is the new RPHB and RDMG gonna change d20? probably not.</p><p></p><p>in video games, "patches" don't change the actual engine of the game. they change (read fix) mistakes made in the coding done to utilise the engine. and in this regard, the changes proposed to the DnD books (from what i've heard) are doing just that. adjusting the <em>DnD</em> rules (code) that use the d20 System (engine).</p><p></p><p></p><p></p><p>um ... no. you change the version when you go from 2.x to 3.x. <em>that</em> is a version change. going from 2.0 to 2.000000001 isn't a version change, it's an <em>incremental upgrade</em>. it is done to adjust a flaw in the current <em>"version"</em>. of course i'm being facetious with the whole "2.0 to 2.000000001" deal but the same applies to 3.0 to 3.1 (or 3.5 as your tastes dictate). it is NOT a new version it is a change to the current version. an addendum (if you like terms more closely associated with print) if you will. </p><p></p><p>(the actual version isn't changed until the number <em>before</em> the decimal point is changed. and that isn't usually done unless there are hugely significant changes made to the layout and or functionality of a program.)</p><p></p><p>it may do you some good, to look away from the rigid book deffinition of a thing, and look at it, instead, in the actual context that it is used in. very <em>very</em> often in communication there are implications and connotations that must be taken into account if you want to grasp someone's meaning. sterile deffinitions don't always suffice.</p><p></p><p>your comic book analogy on the other hand, isn't simply flawed, it's downright unsuitable. that specific form of print, assumes regular issues, whereas the one in question pretty much assumes that there <em>won't be</em> anymore issues.</p><p></p><p>~NegZ</p><p></p><p><EDIT></p><p>this post has been edited for clarity and overall readability ... and to remove the snide and often offensive remarks that i'm so prone to making <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Negative Zero, post: 672579, member: 3794"] first of all, i concede that the computer game analogy is flawed. (i don't think that there's any other analogy that could be more appropriate, but it's what the original poster used, and i think it works well enough.) it wasn't meant as an absolute, only a means to illustrate what i was saying. i'd considered saying as much in my original post, but i (clearly wrongly) assumed that this would have been understood. anyway... i think that you may not understand what "game engine" means. (i don't know anything about the Battlefield 1942 patch, so i won't comment on that.) a game engine is the code that makes the game possible. it defines what can and can't be done, and in what way. very often, a company will make an engine for a game, and then liscence it to other companies who make other games with it. for example, the LithTech 3D Engine was made by Monolith Productions and used to make: Die Hard: Nakatomi Plaza, KISS Psycho Circus: The Nightmare Child & Navy Seals among others. the engine used to make Quake III (also called the Quake engine) was also used by many other companies to make other games. Hexen II, Half Life, Duke Nukem (which i think still isn't finished) were all made using it. heck, some guy even made movies using the Quake engine. not to mention the hundreds of mods made with it. in much the same way, the game engine for DnD 3E is the d20 System. it was created by WotC (unless i'm totally off my rocker) and then used by numerous other comapies to make additions to the DnD game and other games like 7th Sea and Wheel of Time. so, is the new RPHB and RDMG gonna change d20? probably not. in video games, "patches" don't change the actual engine of the game. they change (read fix) mistakes made in the coding done to utilise the engine. and in this regard, the changes proposed to the DnD books (from what i've heard) are doing just that. adjusting the [i]DnD[/i] rules (code) that use the d20 System (engine). um ... no. you change the version when you go from 2.x to 3.x. [i]that[/i] is a version change. going from 2.0 to 2.000000001 isn't a version change, it's an [i]incremental upgrade[/i]. it is done to adjust a flaw in the current [i]"version"[/i]. of course i'm being facetious with the whole "2.0 to 2.000000001" deal but the same applies to 3.0 to 3.1 (or 3.5 as your tastes dictate). it is NOT a new version it is a change to the current version. an addendum (if you like terms more closely associated with print) if you will. (the actual version isn't changed until the number [i]before[/i] the decimal point is changed. and that isn't usually done unless there are hugely significant changes made to the layout and or functionality of a program.) it may do you some good, to look away from the rigid book deffinition of a thing, and look at it, instead, in the actual context that it is used in. very [i]very[/i] often in communication there are implications and connotations that must be taken into account if you want to grasp someone's meaning. sterile deffinitions don't always suffice. your comic book analogy on the other hand, isn't simply flawed, it's downright unsuitable. that specific form of print, assumes regular issues, whereas the one in question pretty much assumes that there [i]won't be[/i] anymore issues. ~NegZ <EDIT> this post has been edited for clarity and overall readability ... and to remove the snide and often offensive remarks that i'm so prone to making :p [/QUOTE]
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