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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Confused about NPC/Monster generation
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<blockquote data-quote="Remathilis" data-source="post: 4031004" data-attributes="member: 7635"><p>This is kinda my point...</p><p></p><p>My fear is that "the chart" is perfectly balanced but doesn't take into account oddities, or give any indication as to how to change it beyond "wing it". </p><p></p><p>Back to my example in of the pit fiend: a group of 26th level PCs stumble upon three pit fiends in three separate encounters: one just getting out of the shower (no armor), one on guard duty (typical equipment) and one preparing to launch a massive devil invasion (+2 full plate). Logic dictates that the first pit fiend (unarmored) has a lower AC than the breastplate pit-fiend which is lower than the +2 full plate pit fiend. But by how much? Is it implied that you take the "normal" PHB value of a breastplate (+6 in 3.5) subtract that from the AC (for the unarmored) and then add the value of +2 full plate (for the other?) or should the variance be smaller (since -6/+4 to AC might lower/raise its challenge level/xp value too much) and thus they still all have the same AC? </p><p></p><p>Another example: 4 5th-level soldiers (AC 19-23, ie) attack the party. One is wearing chain, one is wearing plate, one is wearing leather, and one is wearing nothing but a loincloth. Yet they still all fall into a 19-23 AC range? </p><p></p><p>Again, we don't know much about this chart, but I'm more curious (and I'd LOVE some WotC guy to explain this) to know how those numbers came about and what effect things like dex, armor, or magic can have on them without resorting to purely DM fiat...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4031004, member: 7635"] This is kinda my point... My fear is that "the chart" is perfectly balanced but doesn't take into account oddities, or give any indication as to how to change it beyond "wing it". Back to my example in of the pit fiend: a group of 26th level PCs stumble upon three pit fiends in three separate encounters: one just getting out of the shower (no armor), one on guard duty (typical equipment) and one preparing to launch a massive devil invasion (+2 full plate). Logic dictates that the first pit fiend (unarmored) has a lower AC than the breastplate pit-fiend which is lower than the +2 full plate pit fiend. But by how much? Is it implied that you take the "normal" PHB value of a breastplate (+6 in 3.5) subtract that from the AC (for the unarmored) and then add the value of +2 full plate (for the other?) or should the variance be smaller (since -6/+4 to AC might lower/raise its challenge level/xp value too much) and thus they still all have the same AC? Another example: 4 5th-level soldiers (AC 19-23, ie) attack the party. One is wearing chain, one is wearing plate, one is wearing leather, and one is wearing nothing but a loincloth. Yet they still all fall into a 19-23 AC range? Again, we don't know much about this chart, but I'm more curious (and I'd LOVE some WotC guy to explain this) to know how those numbers came about and what effect things like dex, armor, or magic can have on them without resorting to purely DM fiat... [/QUOTE]
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Confused about NPC/Monster generation
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