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General Tabletop Discussion
*Pathfinder & Starfinder
Confused about NPC/Monster generation
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<blockquote data-quote="pemerton" data-source="post: 4031075" data-attributes="member: 42582"><p>The logical conclusion wrt your example, plus what we know about the "charts" (or whatever exactly the rules are encoded in), is that the unarmoured Pit Fiend is a lower level monster (ie is worth fewer XP, because an easier fight).</p><p></p><p>Conversely, the better armoured one is a higher level monster.</p><p></p><p>Now, it seems that different levels will have a degree of tolerance for variation in AC, hp etc, so if the differences between unarmoured/heavily armoured fit within those variations level may not change.</p><p></p><p>A lot of people seem to be treating monster level as the new hit dice (ie a constant property of the monster from which everything is derived). But the logic of the new design, as far as I can tell, is that level is simply a function of role + stats, and a piece of information that tells you XP plus degree of challenge. Changing the stats is changing the degree of challenge, and therefore (presumably) changing the level and the XP.</p><p></p><p>The only major rules change that would be necessitated by the design I describe would be to get rid of spells that target monster level (because monster level is no longer an ingame property to which magic might respond).</p><p></p><p></p><p>Again, it sounds to me like they're not all 5th level, given that they don't all pose the same degree of challenge.</p><p></p><p>EDIT: Cross posted with Mearls. Maybe they're not going as metagamey as some of us had come to believe. I wonder why not.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4031075, member: 42582"] The logical conclusion wrt your example, plus what we know about the "charts" (or whatever exactly the rules are encoded in), is that the unarmoured Pit Fiend is a lower level monster (ie is worth fewer XP, because an easier fight). Conversely, the better armoured one is a higher level monster. Now, it seems that different levels will have a degree of tolerance for variation in AC, hp etc, so if the differences between unarmoured/heavily armoured fit within those variations level may not change. A lot of people seem to be treating monster level as the new hit dice (ie a constant property of the monster from which everything is derived). But the logic of the new design, as far as I can tell, is that level is simply a function of role + stats, and a piece of information that tells you XP plus degree of challenge. Changing the stats is changing the degree of challenge, and therefore (presumably) changing the level and the XP. The only major rules change that would be necessitated by the design I describe would be to get rid of spells that target monster level (because monster level is no longer an ingame property to which magic might respond). Again, it sounds to me like they're not all 5th level, given that they don't all pose the same degree of challenge. EDIT: Cross posted with Mearls. Maybe they're not going as metagamey as some of us had come to believe. I wonder why not. [/QUOTE]
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