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General Tabletop Discussion
*Pathfinder & Starfinder
Confused about NPC/Monster generation
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<blockquote data-quote="Kraydak" data-source="post: 4031091" data-attributes="member: 12306"><p>That's about what I was expecting, and it saddens me.</p><p></p><p>It removes/complicates a lot of possible actions. It makes the DM's work harder if the players manage to steal/sabotage their opponent's gear before hand. It explicitly removes Dispel Magic vs. gear as a tactic (extremely potent in 3e). It dramatically nerfs disarm/sunder (assuming those are kept).</p><p></p><p>It also causes severe issues if NPCs are treated as anything other than 1 encounter foes. NPCs starting as foes and getting coopted (magic/diplomacy/whatever) is reasonably common. This means that players can gear up NPCs, potentially to terrifying levels (barbarian in rags->barbarian in full plate).</p><p></p><p>Lastly it can cause issues such as the Pit Fiend being described in the fluff as wearing a breast-plate, but not having that in his equipment section (a write-up error, I hope), not to mention the Pit Fiend's weapon of choice being moronic. While you might not want PCs to be overloaded with weak NPC loot, you still have to explain why rich NPCs AREN'T loaded with loot.</p><p></p><p>Much of this can be swept under the rug because players will only interact with an NPC's stats once, and thus the precise provenance of the stats is somewhat open to question (players may well whine if their human foes have superb ACs without bothering with good armor. it would destroy my personal suspension of disbelief, destroying my enjoyment). As soon as players start interacting with NPC's stats more than once though, the system becomes highly gameable. You don't want players fighting some barbaric (read poorly equipped) foes (thereby setting their stats in stone), making peace with them, hiring them (paid for by improving their gear) and letting absolute monsters loose on the world. This pushes the game into finding the scariest defeatable poorly equipped humanoids around and coopting them, because, once coopted, they outclass the PCs cheaply. Henchmen dominating a game is rarely good.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4031091, member: 12306"] That's about what I was expecting, and it saddens me. It removes/complicates a lot of possible actions. It makes the DM's work harder if the players manage to steal/sabotage their opponent's gear before hand. It explicitly removes Dispel Magic vs. gear as a tactic (extremely potent in 3e). It dramatically nerfs disarm/sunder (assuming those are kept). It also causes severe issues if NPCs are treated as anything other than 1 encounter foes. NPCs starting as foes and getting coopted (magic/diplomacy/whatever) is reasonably common. This means that players can gear up NPCs, potentially to terrifying levels (barbarian in rags->barbarian in full plate). Lastly it can cause issues such as the Pit Fiend being described in the fluff as wearing a breast-plate, but not having that in his equipment section (a write-up error, I hope), not to mention the Pit Fiend's weapon of choice being moronic. While you might not want PCs to be overloaded with weak NPC loot, you still have to explain why rich NPCs AREN'T loaded with loot. Much of this can be swept under the rug because players will only interact with an NPC's stats once, and thus the precise provenance of the stats is somewhat open to question (players may well whine if their human foes have superb ACs without bothering with good armor. it would destroy my personal suspension of disbelief, destroying my enjoyment). As soon as players start interacting with NPC's stats more than once though, the system becomes highly gameable. You don't want players fighting some barbaric (read poorly equipped) foes (thereby setting their stats in stone), making peace with them, hiring them (paid for by improving their gear) and letting absolute monsters loose on the world. This pushes the game into finding the scariest defeatable poorly equipped humanoids around and coopting them, because, once coopted, they outclass the PCs cheaply. Henchmen dominating a game is rarely good. [/QUOTE]
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