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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Confused about NPC/Monster generation
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<blockquote data-quote="Lizard" data-source="post: 4032160" data-attributes="member: 1054"><p>I've been pondering why I have so many issues with this. Mr. Mearls' explanations make perfect sense from a design perspective, and I understand the reasoning behind it, but I simply can't wrap my mind around it. Looking at my gaming history, for the past 20 years, the systems I've run games in (not counting a 1-shot of Kobolds Ate My Baby) were Star Wars (D6), BESM 2e, GURPS, Hero, and 3e or 3e-derived games like D20 Modern. These games differ a lot in crunch level and focus, but all have in common that everything is designed with the same rules -- there aren't "monster/NPC" rules and "PC" rules. (I don't consider things like 'PCs have action points' or 'generic NPCs are built on fewer points' to be special rules in this regard). The last 'special case' games I played were AD&D 1e and "Black Box" Traveller. Yes. I'm THAT OLD. (I own/collect/read many dozens of games, but actual play is limited to a few favorites.)</p><p></p><p>Did I have fun playing 1e and Traveller? Sure.</p><p></p><p>Could I have that same kind of fun with 4e?</p><p></p><p>I dunno. I will have to play it and find out, I suppose. If there is a complex system under there to use if you want to ignore the quick&easy way, it ought to work for me. I might even like it better when I actually get my hands on it, but right now, it's a very alien way of thinking for me and I am having a visceral reaction to it. I do not like it when emotions overcome reason.</p><p></p><p>(Addendum: Actually, I ran a Hackmaster game for a few weeks, and then it exploded in an orgy of PC-on-PC violence which would do the Knights Of The Dinner Table proud...)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4032160, member: 1054"] I've been pondering why I have so many issues with this. Mr. Mearls' explanations make perfect sense from a design perspective, and I understand the reasoning behind it, but I simply can't wrap my mind around it. Looking at my gaming history, for the past 20 years, the systems I've run games in (not counting a 1-shot of Kobolds Ate My Baby) were Star Wars (D6), BESM 2e, GURPS, Hero, and 3e or 3e-derived games like D20 Modern. These games differ a lot in crunch level and focus, but all have in common that everything is designed with the same rules -- there aren't "monster/NPC" rules and "PC" rules. (I don't consider things like 'PCs have action points' or 'generic NPCs are built on fewer points' to be special rules in this regard). The last 'special case' games I played were AD&D 1e and "Black Box" Traveller. Yes. I'm THAT OLD. (I own/collect/read many dozens of games, but actual play is limited to a few favorites.) Did I have fun playing 1e and Traveller? Sure. Could I have that same kind of fun with 4e? I dunno. I will have to play it and find out, I suppose. If there is a complex system under there to use if you want to ignore the quick&easy way, it ought to work for me. I might even like it better when I actually get my hands on it, but right now, it's a very alien way of thinking for me and I am having a visceral reaction to it. I do not like it when emotions overcome reason. (Addendum: Actually, I ran a Hackmaster game for a few weeks, and then it exploded in an orgy of PC-on-PC violence which would do the Knights Of The Dinner Table proud...) [/QUOTE]
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