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Confused about staves
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5046413" data-attributes="member: 82106"><p>It was a perfectly reasonable question too. In fact the rules really are silent on the subject. The general reasoning being if it doesn't say something like that doesn't work, then it probably does.</p><p></p><p>However the real certainty on this issue comes from WotC themselves. CS and various FAQ entries that have touched on this topic consistently demonstrate that as far as WotC is concerned "using a weapon" as an implement is entirely identical to using it as a weapon (ie with an implement power vs a weapon power) aside from the explicitly excluded weapon proficiency bonus. Some feats do exclude providing a bonus in these situations by how they are worded but they're all pretty clear about it. </p><p></p><p>There are still one or two minor areas that are undefined. For instance a Flaming Weapon has a power which is a free action to add 1d6 fire damage and ongoing 5 fire damage on a hit with the weapon. There has never been a ruling about using these free action "add on" powers with implement attacks, though it is hard to really see why it would be disallowed.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5046413, member: 82106"] It was a perfectly reasonable question too. In fact the rules really are silent on the subject. The general reasoning being if it doesn't say something like that doesn't work, then it probably does. However the real certainty on this issue comes from WotC themselves. CS and various FAQ entries that have touched on this topic consistently demonstrate that as far as WotC is concerned "using a weapon" as an implement is entirely identical to using it as a weapon (ie with an implement power vs a weapon power) aside from the explicitly excluded weapon proficiency bonus. Some feats do exclude providing a bonus in these situations by how they are worded but they're all pretty clear about it. There are still one or two minor areas that are undefined. For instance a Flaming Weapon has a power which is a free action to add 1d6 fire damage and ongoing 5 fire damage on a hit with the weapon. There has never been a ruling about using these free action "add on" powers with implement attacks, though it is hard to really see why it would be disallowed. [/QUOTE]
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