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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Confused by Lifestyle, Prestige, and Supply Rules
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<blockquote data-quote="Faolyn" data-source="post: 8546430" data-attributes="member: 6915329"><p>Several Possibilities.</p><p></p><p><strong>One:</strong> This is one of those things where PCs are different from NPCs.</p><p></p><p><strong>Two: </strong>Prices are jacked for PCs; or rather, familiar locals pay less. They are likely gathering, growing, or hunting at least <em>some </em>of their own food, and/or buying the raw ingredients in bulk, like flour or even grain that they have to mill themselves rather than a loaf of bread. In a setting that uses the real-world thing where lots of people relied on "fast food" (like the Roman thermopolia), well, prices are jacked for PCs and lowered for familiar locals.</p><p></p><p>Most poor NPCs either own their own homes (hovels) since D&Dland rarely has a full feudal system going on and assumes a greater amount of peasant freedom and wealth, or they live rent-free somewhere (maybe under a bridge or in a tent city), or are paying for at least part of their rent with services or barter.</p><p></p><p><strong>Three:</strong> Many poverty-stricken NPCs <em>would </em>be sickly with various unpleasant diseases like typhoid or cholera, which would be represented by having at least one level of exhaustion at all times. You can handwave this by saying that they eat enough to only have one, <em>maybe </em>two levels of exhaustion, but are rarely so starved that they go below this. But they're living on a knife's edge, and a bad day or two can spell certain death.</p><p></p><p><strong>Four: </strong>if you eat like a king and live like a beggar, then I'd say that the "living like a beggar" part would beat the "eating like a king" (it's more obvious) and there would be a prestige penalty --except in certain circumstances, where the individual owns a restaurant and few people know he lives like a beggar, or he's a member of the Society of Eccentric Gourmands where his exquisite dining is more important than his squalid lifestyle.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8546430, member: 6915329"] Several Possibilities. [B]One:[/B] This is one of those things where PCs are different from NPCs. [B]Two: [/B]Prices are jacked for PCs; or rather, familiar locals pay less. They are likely gathering, growing, or hunting at least [I]some [/I]of their own food, and/or buying the raw ingredients in bulk, like flour or even grain that they have to mill themselves rather than a loaf of bread. In a setting that uses the real-world thing where lots of people relied on "fast food" (like the Roman thermopolia), well, prices are jacked for PCs and lowered for familiar locals. Most poor NPCs either own their own homes (hovels) since D&Dland rarely has a full feudal system going on and assumes a greater amount of peasant freedom and wealth, or they live rent-free somewhere (maybe under a bridge or in a tent city), or are paying for at least part of their rent with services or barter. [B]Three:[/B] Many poverty-stricken NPCs [I]would [/I]be sickly with various unpleasant diseases like typhoid or cholera, which would be represented by having at least one level of exhaustion at all times. You can handwave this by saying that they eat enough to only have one, [I]maybe [/I]two levels of exhaustion, but are rarely so starved that they go below this. But they're living on a knife's edge, and a bad day or two can spell certain death. [B]Four: [/B]if you eat like a king and live like a beggar, then I'd say that the "living like a beggar" part would beat the "eating like a king" (it's more obvious) and there would be a prestige penalty --except in certain circumstances, where the individual owns a restaurant and few people know he lives like a beggar, or he's a member of the Society of Eccentric Gourmands where his exquisite dining is more important than his squalid lifestyle. [/QUOTE]
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