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General Tabletop Discussion
*Pathfinder & Starfinder
Confused on Some Character Creation Mechanics
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<blockquote data-quote="Empirate" data-source="post: 6112197" data-attributes="member: 78958"><p>Class skills in PF provide a +3 bonus to checks made with it, as long as you have put at least one rank into them. But even though this incentivizes choosing class skills, you're not limited to choosing only them for your character. For example, if you're playing a Human Wizard with Int 16, you're starting out with 6 skillpoints, which you can spend on any skill in the game. If you put 1 each into Climb, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Perception, and Spellcraft, you get skill modifiers of +1, +4, +4, +4, +1, and +4 respectively (plus ability score modifiers), because the Knowledges and Spellcraft are class skills, while Climb and Perception are not.</p><p>Since you put no skill rank into e.g. Appraise, you don't get the +3 class skill modifier either, even though it is a class skill for you - you're not trained in it. Appraise is a skill that can be used untrained, but until you put a skill rank into it, you only get your ability score modifier to the d20 roll.</p><p></p><p>1st level characters choose 1 feat. Humans get a bonus feat on top of that, and your class may give you another bonus feat; Wizard incidentally provides Scribe Scroll as a bonus feat at 1st level. Your Gnome Wizard starts out with 2 feats: Scribe Scroll plus another one, freely chosen by you. If you played a Human, you would gain 3 feats: Scribe Scroll and 2 feats freely chosen by you.</p><p></p><p>Arcane Bond, Arcane School, and Cantrips are all gained at 1st level. These are not feats, but class features, and you automatically get them by choosing the Wizard class.</p><p></p><p>EDIT: well, swordsage'd while typing this up...</p></blockquote><p></p>
[QUOTE="Empirate, post: 6112197, member: 78958"] Class skills in PF provide a +3 bonus to checks made with it, as long as you have put at least one rank into them. But even though this incentivizes choosing class skills, you're not limited to choosing only them for your character. For example, if you're playing a Human Wizard with Int 16, you're starting out with 6 skillpoints, which you can spend on any skill in the game. If you put 1 each into Climb, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Perception, and Spellcraft, you get skill modifiers of +1, +4, +4, +4, +1, and +4 respectively (plus ability score modifiers), because the Knowledges and Spellcraft are class skills, while Climb and Perception are not. Since you put no skill rank into e.g. Appraise, you don't get the +3 class skill modifier either, even though it is a class skill for you - you're not trained in it. Appraise is a skill that can be used untrained, but until you put a skill rank into it, you only get your ability score modifier to the d20 roll. 1st level characters choose 1 feat. Humans get a bonus feat on top of that, and your class may give you another bonus feat; Wizard incidentally provides Scribe Scroll as a bonus feat at 1st level. Your Gnome Wizard starts out with 2 feats: Scribe Scroll plus another one, freely chosen by you. If you played a Human, you would gain 3 feats: Scribe Scroll and 2 feats freely chosen by you. Arcane Bond, Arcane School, and Cantrips are all gained at 1st level. These are not feats, but class features, and you automatically get them by choosing the Wizard class. EDIT: well, swordsage'd while typing this up... [/QUOTE]
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