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<blockquote data-quote="maddman75" data-source="post: 1683858" data-attributes="member: 2673"><p>There's really three different things you are talking about.</p><p></p><p>A d20 sourcebook will have the d20 logo on it. These are sourcebooks for D&D by companies other than Wizards of the Coast. Some good publishers include Monte Cook's Malhavoc, Green Ronin, and Necromancer Games. There are many, many of these. You can also get some in PDF format at <a href="http://www.rpgnow.com" target="_blank">http://www.rpgnow.com</a>.</p><p></p><p>A d20 *game* is a game that uses the base of the D&D system in the SRD to create a new game. Some of these are fantasy games such as Warcraft d20, while others use the system for other genres such as Star Wars d20 or Call of Cthulhu d20.</p><p></p><p>An OGL game differs in that it doesn't use the d20 license or logo, but often still shares many of the mechanics. Usually it means the game has its own character generation method, something that a d20 game can't include. Games in this vein include Everquest, Mutants & Masterminds, or (IIRC) Conan.</p><p></p><p></p><p></p><p></p><p></p><p>I don't know that such a list exists. There are probably thousands of d20 books on the market. If you're thinking you want to catch them all, unless you are very wealthy and determined forget it. There are reviews of many d20 products on this very site.</p><p></p><p></p><p></p><p>Well, you can generally use the stat block, but I'd recommend a thourough understanding of both D&D and the game you're importing it from. Any element not meant for D&D may naturally require modification by the DM.</p><p></p><p>The main appeal of non D&D d20 isn't to incorporate them into your D&D game (though its your game -- add what you want). Its player familiarity. So if you want to try Star Wars for instance, while its a different game than D&D you're still talking about levels, classes, feats, skills, etc.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1683858, member: 2673"] There's really three different things you are talking about. A d20 sourcebook will have the d20 logo on it. These are sourcebooks for D&D by companies other than Wizards of the Coast. Some good publishers include Monte Cook's Malhavoc, Green Ronin, and Necromancer Games. There are many, many of these. You can also get some in PDF format at [url]http://www.rpgnow.com[/url]. A d20 *game* is a game that uses the base of the D&D system in the SRD to create a new game. Some of these are fantasy games such as Warcraft d20, while others use the system for other genres such as Star Wars d20 or Call of Cthulhu d20. An OGL game differs in that it doesn't use the d20 license or logo, but often still shares many of the mechanics. Usually it means the game has its own character generation method, something that a d20 game can't include. Games in this vein include Everquest, Mutants & Masterminds, or (IIRC) Conan. I don't know that such a list exists. There are probably thousands of d20 books on the market. If you're thinking you want to catch them all, unless you are very wealthy and determined forget it. There are reviews of many d20 products on this very site. Well, you can generally use the stat block, but I'd recommend a thourough understanding of both D&D and the game you're importing it from. Any element not meant for D&D may naturally require modification by the DM. The main appeal of non D&D d20 isn't to incorporate them into your D&D game (though its your game -- add what you want). Its player familiarity. So if you want to try Star Wars for instance, while its a different game than D&D you're still talking about levels, classes, feats, skills, etc. [/QUOTE]
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