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<blockquote data-quote="Ranger REG" data-source="post: 1686112" data-attributes="member: 533"><p><em>d20</em> RPGs are those with the little square <em>d20 system</em> logo. Usually, it means the mechanics of the game is almost a split resemblance to <em>D&D</em> rules, from the six ability scores, classes, even the combat sequence. There may be minor changes or deviation to the <em>D&D</em> rules, but it's not enough to call it a completely different ruleset.</p><p></p><p>Non-<em>d20</em> RPG are those that don't have the little square <em>d20 system</em> logo. Obvious examples are <em>GURPS.</em></p><p></p><p>There is another type call OGL RPG. These games are based on WotC's System Reference Documents and applied under the Open Gaming License alone. You have more freedom publishing under just this license, but the drawback is you don't get to claim your product as being compatible to <em>D&D.</em> At least not directly. Do note that there is an influx of new open rules systems being applied under the OGL, such as the <em>Action! System</em> core rules, and <em>Prometheus.</em></p><p></p><p></p><p></p><p>Well, the list keeps growing. Your best source is <strong>EN World.</strong></p><p></p><p></p><p></p><p>It varies. The best way to do it is test it yourself. Start with small material like feats and skills. Then try classes. Then there are mechanics that replaces <em>D&D</em> mechanics, such as the health system (replace the hit points system with VP/WP or Injury). Test them out and see if they makes your game more enjoyable.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 1686112, member: 533"] [i]d20[/i] RPGs are those with the little square [i]d20 system[/i] logo. Usually, it means the mechanics of the game is almost a split resemblance to [i]D&D[/i] rules, from the six ability scores, classes, even the combat sequence. There may be minor changes or deviation to the [i]D&D[/i] rules, but it's not enough to call it a completely different ruleset. Non-[i]d20[/i] RPG are those that don't have the little square [i]d20 system[/i] logo. Obvious examples are [i]GURPS.[/i] There is another type call OGL RPG. These games are based on WotC's System Reference Documents and applied under the Open Gaming License alone. You have more freedom publishing under just this license, but the drawback is you don't get to claim your product as being compatible to [i]D&D.[/i] At least not directly. Do note that there is an influx of new open rules systems being applied under the OGL, such as the [i]Action! System[/i] core rules, and [i]Prometheus.[/i] Well, the list keeps growing. Your best source is [b]EN World.[/b] It varies. The best way to do it is test it yourself. Start with small material like feats and skills. Then try classes. Then there are mechanics that replaces [i]D&D[/i] mechanics, such as the health system (replace the hit points system with VP/WP or Injury). Test them out and see if they makes your game more enjoyable. [/QUOTE]
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