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General Tabletop Discussion
*Pathfinder & Starfinder
Confusing Demons and Such
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<blockquote data-quote="FourthBear" data-source="post: 4016252" data-attributes="member: 55846"><p>It seems there are several possiblities:</p><p></p><p>1) For DMs that don't want to change the yugoloths, their powers and motivations in any way, simply declare them their own class of fiend, just as in previous editions.</p><p>2) For DMs that wish to incorporate them into the 4e cosmology, but don't really want to change much of the above: declare them a variety of demon. There's nothing that says *all* demons have to destructive disorganized beasties. That's just the defining theme for the worldbuilder that wants clear distinctions. If that's not what you want or you think the distinctions are too limiting, go ahead and change it. Putting them in the devil's camp likely introduces too many specifics to suit.</p><p>3) Split the yugoloths into the variety of fiend they seem to suit best. Subtle manipulators in the devil pile, destructive beasties in the demon pile and toss a coin for those in between.</p><p>4) Come up with a new defining niche and characteristic for yugoloths that justifies them being their own category, assuming that's desired. </p><p></p><p>I do think that they need to be reevaluated, but I think that will mean coming up with a reason for them to be their own class of fiend, if that's going to be the case. If they're just another bunch of fiends whose main characteristic is that they aren't really as destructive as demons or as organized as the devils, I'm not really inspired to do much. They need some trait, quality or something to rally around, IMO. The trouble is that they've never really had this in any edition, beyond being the NE fiend flavor and the bits introduced concerning the Blood War.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4016252, member: 55846"] It seems there are several possiblities: 1) For DMs that don't want to change the yugoloths, their powers and motivations in any way, simply declare them their own class of fiend, just as in previous editions. 2) For DMs that wish to incorporate them into the 4e cosmology, but don't really want to change much of the above: declare them a variety of demon. There's nothing that says *all* demons have to destructive disorganized beasties. That's just the defining theme for the worldbuilder that wants clear distinctions. If that's not what you want or you think the distinctions are too limiting, go ahead and change it. Putting them in the devil's camp likely introduces too many specifics to suit. 3) Split the yugoloths into the variety of fiend they seem to suit best. Subtle manipulators in the devil pile, destructive beasties in the demon pile and toss a coin for those in between. 4) Come up with a new defining niche and characteristic for yugoloths that justifies them being their own category, assuming that's desired. I do think that they need to be reevaluated, but I think that will mean coming up with a reason for them to be their own class of fiend, if that's going to be the case. If they're just another bunch of fiends whose main characteristic is that they aren't really as destructive as demons or as organized as the devils, I'm not really inspired to do much. They need some trait, quality or something to rally around, IMO. The trouble is that they've never really had this in any edition, beyond being the NE fiend flavor and the bits introduced concerning the Blood War. [/QUOTE]
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