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confusing level 1 wizard dilemna
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3995767" data-attributes="member: 19675"><p>My $0.02.</p><p></p><p>It all depends upon what your vision for the PC is.</p><p></p><p>1) I'd strongly consider the 17 Int. While you can use your PC's stat bonus every 4 levels to boost that 15 up to that and beyond, in the interim, you're giving up a resource you'll never replace: lost skill points. That may not sound like much, but missing a crucial Knowledge (or any Skill) check by 1 sucks- especially if you didn't have the skill points to max out that skill.</p><p></p><p>It also gives you a bonus language. Whether that matters or not depends upon the campaign & your DM.</p><p></p><p>2) I personally prefer Dex to Con. Bonus HP only help you when you get hit, and then only once- they are an ablative benefit- and besides that, Con doesn't help as much at low levels. In contrast, bonuses to your AC due to Dex almost never go away, and keep you from taking damage in the first place- it is a non-ablative benefit. Furthermore, higher Dex means better reflex saves, and the <em>offensive </em>benefits of higher initiative rolls and better chances at hitting with your Crossbow and ranged touch spells cannot be understated.</p><p></p><p>However, as you advance in levels, Con benefits to HP & certain saves versus spells and other supernatural attacks become more important, balancing out with Dex's early benefits.</p><p></p><p>Still, I'd rather improve my chances of getting to high levels and let surviving at those levels be addressed then.</p><p></p><p>3) Combat Casting is one of those feats that most players of my acquaintence avoid unless they need it as a prerequisite for another Feat or a prestige class. On occasion, it does get chosen as a flavor element.</p><p></p><p>4) Similarly, unless you're playing an Elf who is going to be using the longbow a lot and/or using a lot of ranged touch attack spells, you probably don't need Point Blank Shot.</p><p></p><p>5) Personally, I'd rather make my PC a Specialist Evoker than take Spell Focus: Evocation. You get the bonus spell for being a Specialist, and many of the Feats that have Spell Focus as a prereq also allow specialization in that school to satisfy their requirements. In addition, you can then take Focused Specialist (an alternative class feature from CompMage) to get <em>even more spells.</em> It does come with a cost- choosing another restricted school and the loss of a base wizard spell- but adds 2 more specialist spells. You'll be less flexible, but you'll be able to blast all day.</p><p></p><p>6) Re: Specializing in other schools: personally, I prefer Transmuters for their flexibility. #2 on my list of Specialists is the Diviner (for the above stated reasons)- I'm playing one now, as a matter of fact. But they're not as flashy as Evokers, Conjurors or any other specialist. This can lead to the perception that you're not carrying your own weight in some way, leading to some players resenting your PC whose 2nd level bonus spell is...*GASP!*....<em>Locate Object.</em></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3995767, member: 19675"] My $0.02. It all depends upon what your vision for the PC is. 1) I'd strongly consider the 17 Int. While you can use your PC's stat bonus every 4 levels to boost that 15 up to that and beyond, in the interim, you're giving up a resource you'll never replace: lost skill points. That may not sound like much, but missing a crucial Knowledge (or any Skill) check by 1 sucks- especially if you didn't have the skill points to max out that skill. It also gives you a bonus language. Whether that matters or not depends upon the campaign & your DM. 2) I personally prefer Dex to Con. Bonus HP only help you when you get hit, and then only once- they are an ablative benefit- and besides that, Con doesn't help as much at low levels. In contrast, bonuses to your AC due to Dex almost never go away, and keep you from taking damage in the first place- it is a non-ablative benefit. Furthermore, higher Dex means better reflex saves, and the [I]offensive [/I]benefits of higher initiative rolls and better chances at hitting with your Crossbow and ranged touch spells cannot be understated. However, as you advance in levels, Con benefits to HP & certain saves versus spells and other supernatural attacks become more important, balancing out with Dex's early benefits. Still, I'd rather improve my chances of getting to high levels and let surviving at those levels be addressed then. 3) Combat Casting is one of those feats that most players of my acquaintence avoid unless they need it as a prerequisite for another Feat or a prestige class. On occasion, it does get chosen as a flavor element. 4) Similarly, unless you're playing an Elf who is going to be using the longbow a lot and/or using a lot of ranged touch attack spells, you probably don't need Point Blank Shot. 5) Personally, I'd rather make my PC a Specialist Evoker than take Spell Focus: Evocation. You get the bonus spell for being a Specialist, and many of the Feats that have Spell Focus as a prereq also allow specialization in that school to satisfy their requirements. In addition, you can then take Focused Specialist (an alternative class feature from CompMage) to get [I]even more spells.[/I] It does come with a cost- choosing another restricted school and the loss of a base wizard spell- but adds 2 more specialist spells. You'll be less flexible, but you'll be able to blast all day. 6) Re: Specializing in other schools: personally, I prefer Transmuters for their flexibility. #2 on my list of Specialists is the Diviner (for the above stated reasons)- I'm playing one now, as a matter of fact. But they're not as flashy as Evokers, Conjurors or any other specialist. This can lead to the perception that you're not carrying your own weight in some way, leading to some players resenting your PC whose 2nd level bonus spell is...*GASP!*....[I]Locate Object.[/I] [/QUOTE]
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