Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
confusing level 1 wizard dilemna
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 3998949" data-attributes="member: 2525"><p>Ah, then ignore what I said. You're right, it's complicated and not necessary. Just getting the hang of a spell like Silent Image will be a challenge, and you don't need to make it even more complex with all that jazzy shadow stuff I mentioned.</p><p></p><p></p><p></p><p>Well, you will probably find a wide mix of opponents. For example, usually a big tough creature has a high fortitude but weak will save, while a spell caster opponent will usually have a high will save and weak fortitude. In my opinion, reflex is usually the least important save you need to worry about, because even if they make their save they usually still take some damage (usually half). On the other hand, if you hit them with an illusion or enchantment or necromancy spell, the opponent making their save usually means the spell has no effect.</p><p></p><p>I mentioned illusion because you said you wanted to take advantage of the gnomes +1 DC to illusions. I agree, you should. There are some very potent illusion spells, and some of them can even kill or effectively kill your opponent. For example, Color Spray is a very good offensive illusion spell that is low level, but it remains effective even at higher levels. It has a Will save attached to it though. While opponents will improve their Will save over time, you will not improve your spell DC over time unless you take feats, abilities, increase your intelligence, or other things. If illusion is something you want to do well, eventually you will probably want to take spell focus: illusion.</p><p></p><p>Now if you want to focus on evocation (which is also a fine strategy, since it has some excellent spells like Magic Missile, Scorching Ray, and Fireball), then you could of course take Spell Focus: Evocation. But, I don't think it's as important as for a school like Illusion. That's because Evocation has a lot of offensive spells that don't allow any save at all. For example, Magic Missile automatically hits and has no save (and is a useful spell for many levels, so you should take it). Scorching Ray is a great spell (and many people think it is even a better spell than fireball, since it has the potential to do more damage, and probably will at higher levels), and it is a ranged touch attack with no save. Of those three good spells I mentioned, only fireball allows a save, and as mentioned even if you make your save against it, you usually still take 50% damage.</p><p></p><p>Personally, I think you would get more use out of: Improved Initiative, Lightning Reflexes, or Great Fortitude, than you would out of Spell Focus: Evocation.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3998949, member: 2525"] Ah, then ignore what I said. You're right, it's complicated and not necessary. Just getting the hang of a spell like Silent Image will be a challenge, and you don't need to make it even more complex with all that jazzy shadow stuff I mentioned. Well, you will probably find a wide mix of opponents. For example, usually a big tough creature has a high fortitude but weak will save, while a spell caster opponent will usually have a high will save and weak fortitude. In my opinion, reflex is usually the least important save you need to worry about, because even if they make their save they usually still take some damage (usually half). On the other hand, if you hit them with an illusion or enchantment or necromancy spell, the opponent making their save usually means the spell has no effect. I mentioned illusion because you said you wanted to take advantage of the gnomes +1 DC to illusions. I agree, you should. There are some very potent illusion spells, and some of them can even kill or effectively kill your opponent. For example, Color Spray is a very good offensive illusion spell that is low level, but it remains effective even at higher levels. It has a Will save attached to it though. While opponents will improve their Will save over time, you will not improve your spell DC over time unless you take feats, abilities, increase your intelligence, or other things. If illusion is something you want to do well, eventually you will probably want to take spell focus: illusion. Now if you want to focus on evocation (which is also a fine strategy, since it has some excellent spells like Magic Missile, Scorching Ray, and Fireball), then you could of course take Spell Focus: Evocation. But, I don't think it's as important as for a school like Illusion. That's because Evocation has a lot of offensive spells that don't allow any save at all. For example, Magic Missile automatically hits and has no save (and is a useful spell for many levels, so you should take it). Scorching Ray is a great spell (and many people think it is even a better spell than fireball, since it has the potential to do more damage, and probably will at higher levels), and it is a ranged touch attack with no save. Of those three good spells I mentioned, only fireball allows a save, and as mentioned even if you make your save against it, you usually still take 50% damage. Personally, I think you would get more use out of: Improved Initiative, Lightning Reflexes, or Great Fortitude, than you would out of Spell Focus: Evocation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
confusing level 1 wizard dilemna
Top