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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Confusion, and resisting spells from friendly/hostile sources
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<blockquote data-quote="ZYG" data-source="post: 1561251" data-attributes="member: 864"><p>First let me describe the scenario which brought up my question (we're playing with the 3.5 rules).</p><p></p><p>After a few horrible saving throws, most of the party is under the confusion spell. Some are hacking at enemies, some are hacking at each other, and some are doing nothing. The only party member not effected by confusion is the melee-spellcaster (named V.I.P.). V.I.P. wants to save his own skin, so he casts haste on himself and the rest of the party. Haste allows a saving throw (harmless), and normally the party members would not resist the spell. However, what happens when they're confused? Would they resist the spell? They no longer distinguish between friend and foe, so would they treat any spell from any source (friendly/hostile) the same way?</p><p></p><p></p><p>The lengthy discussion that followed this scenario ended with our DM just giving up and stating "OK, whatever, you're all hasted". However the discussion did bring up a few other questions about saving throws.</p><p></p><p></p><p>1. When a spell is cast on you, do you know if the spell is harmless or not? If it was harmless, you might not resist.</p><p></p><p>2. Do you have any idea what the spell is doing to you before you make the saving throw?</p><p></p><p>3. If a charmed/dominated PC or a turncoat NPC is casting a harmfull spell on you, would you get (or attempt) a saving throw? For example, the cleric says he'll give you a cure wounds spell, but instead casts inflict wounds spell.</p><p></p><p>4. Would a blind/deaf/paralized PC resist a cure spell? Would an unconscious PC resist a cure spell? If so, this would make stabilizing party members much harder.</p><p></p><p></p><p>Thanks in advance.</p><p></p><p>- Z Y G</p></blockquote><p></p>
[QUOTE="ZYG, post: 1561251, member: 864"] First let me describe the scenario which brought up my question (we're playing with the 3.5 rules). After a few horrible saving throws, most of the party is under the confusion spell. Some are hacking at enemies, some are hacking at each other, and some are doing nothing. The only party member not effected by confusion is the melee-spellcaster (named V.I.P.). V.I.P. wants to save his own skin, so he casts haste on himself and the rest of the party. Haste allows a saving throw (harmless), and normally the party members would not resist the spell. However, what happens when they're confused? Would they resist the spell? They no longer distinguish between friend and foe, so would they treat any spell from any source (friendly/hostile) the same way? The lengthy discussion that followed this scenario ended with our DM just giving up and stating "OK, whatever, you're all hasted". However the discussion did bring up a few other questions about saving throws. 1. When a spell is cast on you, do you know if the spell is harmless or not? If it was harmless, you might not resist. 2. Do you have any idea what the spell is doing to you before you make the saving throw? 3. If a charmed/dominated PC or a turncoat NPC is casting a harmfull spell on you, would you get (or attempt) a saving throw? For example, the cleric says he'll give you a cure wounds spell, but instead casts inflict wounds spell. 4. Would a blind/deaf/paralized PC resist a cure spell? Would an unconscious PC resist a cure spell? If so, this would make stabilizing party members much harder. Thanks in advance. - Z Y G [/QUOTE]
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Confusion, and resisting spells from friendly/hostile sources
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