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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Confusion, and resisting spells from friendly/hostile sources
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<blockquote data-quote="Scion" data-source="post: 1561487" data-attributes="member: 5777"><p>wow.. now that would be incredibly unfortunate. I am glad that no group I have ever played in plays this way. How do you explain the saving throw on Nightmare?</p><p></p><p>So far as I know you always get a save unless you consciously say you dont want to get one, although for harmless spells most groups just ignore this (it would just not be nice to have the guy at -9 save against a cure spell..lol).</p><p></p><p>Still, in the confusion situation. Anyone acting normally gets to choose, those who dont currently know who the enemy is will resist, those who are doing nothing I'd probably give a 50% chance to be able to decide for themselves, and a 50% chance of it being flipped on a coin whether they resist or not (this of course goes way in the favor of the confused people, but I doubt the pc's would complain too much)</p></blockquote><p></p>
[QUOTE="Scion, post: 1561487, member: 5777"] wow.. now that would be incredibly unfortunate. I am glad that no group I have ever played in plays this way. How do you explain the saving throw on Nightmare? So far as I know you always get a save unless you consciously say you dont want to get one, although for harmless spells most groups just ignore this (it would just not be nice to have the guy at -9 save against a cure spell..lol). Still, in the confusion situation. Anyone acting normally gets to choose, those who dont currently know who the enemy is will resist, those who are doing nothing I'd probably give a 50% chance to be able to decide for themselves, and a 50% chance of it being flipped on a coin whether they resist or not (this of course goes way in the favor of the confused people, but I doubt the pc's would complain too much) [/QUOTE]
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Community
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Confusion, and resisting spells from friendly/hostile sources
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