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Confusion in Monk's Belt
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<blockquote data-quote="Slaved" data-source="post: 3456414" data-attributes="member: 43358"><p>Glad to help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>There are many ways to limit character wealth. If the dungeon master lets wealth run out of control in either direction then he will have to make large, sweeping changes to the challenges that he puts forward.</p><p></p><p>Too much wealth and you can have characters who are insanely powerful for their level, possibly to the point where anything that actually challenges them will also annihilate them without much of a chance for them to win.</p><p></p><p>Too little and it is possible that creatures of the appropriate challenge rating are simply impossible to face.</p><p></p><p>However the dungeon master wants to do it is not the issue, the issue is that it must be done or other problems start cropping up.</p><p></p><p>I find one of the easiest ways is to have most non-player characters use limited use items such as wands, potions, and scrolls. Plus having spent their wealth on items which help with their plans but do not help the player characters much such as an item that allows the big bad to walk through any traps in the dungeon without harm. This could make for an interesting fight as the big bad runs around trying to get the advantage on the player characters but after the fight the item is not of much use, unless they want to make a base there at which point I get a double win!</p></blockquote><p></p>
[QUOTE="Slaved, post: 3456414, member: 43358"] Glad to help. :) There are many ways to limit character wealth. If the dungeon master lets wealth run out of control in either direction then he will have to make large, sweeping changes to the challenges that he puts forward. Too much wealth and you can have characters who are insanely powerful for their level, possibly to the point where anything that actually challenges them will also annihilate them without much of a chance for them to win. Too little and it is possible that creatures of the appropriate challenge rating are simply impossible to face. However the dungeon master wants to do it is not the issue, the issue is that it must be done or other problems start cropping up. I find one of the easiest ways is to have most non-player characters use limited use items such as wands, potions, and scrolls. Plus having spent their wealth on items which help with their plans but do not help the player characters much such as an item that allows the big bad to walk through any traps in the dungeon without harm. This could make for an interesting fight as the big bad runs around trying to get the advantage on the player characters but after the fight the item is not of much use, unless they want to make a base there at which point I get a double win! [/QUOTE]
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