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Confusion in Monk's Belt
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<blockquote data-quote="Jack Simth" data-source="post: 3467973" data-attributes="member: 29252"><p>Some feats are more useful than others.</p><p></p><p>Take, for instance, Mr. T.</p><p></p><p>He's got 48 HD, and six feats spent on Toughness (+18 HP).</p><p></p><p>If he trades one Toughness out for Improved Toughness, he has a net gain of 45 HP. That makes him a little harder to beat. If he trades out the other five, he's only got a net gain of 30 HP... but he's also got five loose feats for, say, Multiattack, Improved Natural Armor*3 and Improved Natural Attack(Bite). Average damage from the beast in melee goes up substantially (hitting more often, dealing more damage on a hit), and the beast gets harder to hit (higher AC), and takes longer to go down (more HP from Improved Toughness). Unless you throw Mr. T into a situation where he's useless anyway (flying opponents with ranged attacks - and even then, Mr. T will last a little longer) the substitutions make him a stronger challenge. CR is (at least, officially) based on about how hard the critter is on the party. If switching out feats makes the critter harder on the party, the CR has gone up. Granted, it may not be worth a full +1 bump... but a bump it is.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3467973, member: 29252"] Some feats are more useful than others. Take, for instance, Mr. T. He's got 48 HD, and six feats spent on Toughness (+18 HP). If he trades one Toughness out for Improved Toughness, he has a net gain of 45 HP. That makes him a little harder to beat. If he trades out the other five, he's only got a net gain of 30 HP... but he's also got five loose feats for, say, Multiattack, Improved Natural Armor*3 and Improved Natural Attack(Bite). Average damage from the beast in melee goes up substantially (hitting more often, dealing more damage on a hit), and the beast gets harder to hit (higher AC), and takes longer to go down (more HP from Improved Toughness). Unless you throw Mr. T into a situation where he's useless anyway (flying opponents with ranged attacks - and even then, Mr. T will last a little longer) the substitutions make him a stronger challenge. CR is (at least, officially) based on about how hard the critter is on the party. If switching out feats makes the critter harder on the party, the CR has gone up. Granted, it may not be worth a full +1 bump... but a bump it is. [/QUOTE]
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