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General Tabletop Discussion
*Pathfinder & Starfinder
Confusion & what constitutes an 'attack'
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<blockquote data-quote="Baalzebul" data-source="post: 222741" data-attributes="member: 3650"><p>Anything the subject can perceive as an attack against him is something he can retaliate against. So, a fireball hitting a target affected by Confusion would be something he could retaliate against. He spends his next turn trying to attack someone that attacked him, probably in order of closest to farthest if he was attacked by more than one source, and then the turn after that goes back to randomly determining his actions unless he was attacked again during the turn he was retaliating.</p><p></p><p>I wouldn't take the wording of "attacks his attackers" to mean that the Confused creature can distinguish who is allied with who in the scene around him. Being attacked does not dispel the Confusion, so the subject would still have difficulty making sense of what is happening around him. I'd say that the subject would try to attack anyone who attacks him directly, including his allies if they damage him by accident. If other combatants are blocking the subject from attacking his attacker, it would be reasonable for the subject to attack the one most directly blocking his path in frustration regardless of whether they are in reality one of his enemies or allies. For the purposes of deciding who blocks the path to his attacker I'd trace the most direct route possible between the subject and his attacker, if the subject can't detour around anyone blocking the path he attacks them.</p><p></p><p>As for Dinkeldog's corollary, that's exactly how I'd play it taking into consideration any other attackers on either PC1 or PC2 and how far away they are, etc.</p></blockquote><p></p>
[QUOTE="Baalzebul, post: 222741, member: 3650"] Anything the subject can perceive as an attack against him is something he can retaliate against. So, a fireball hitting a target affected by Confusion would be something he could retaliate against. He spends his next turn trying to attack someone that attacked him, probably in order of closest to farthest if he was attacked by more than one source, and then the turn after that goes back to randomly determining his actions unless he was attacked again during the turn he was retaliating. I wouldn't take the wording of "attacks his attackers" to mean that the Confused creature can distinguish who is allied with who in the scene around him. Being attacked does not dispel the Confusion, so the subject would still have difficulty making sense of what is happening around him. I'd say that the subject would try to attack anyone who attacks him directly, including his allies if they damage him by accident. If other combatants are blocking the subject from attacking his attacker, it would be reasonable for the subject to attack the one most directly blocking his path in frustration regardless of whether they are in reality one of his enemies or allies. For the purposes of deciding who blocks the path to his attacker I'd trace the most direct route possible between the subject and his attacker, if the subject can't detour around anyone blocking the path he attacks them. As for Dinkeldog's corollary, that's exactly how I'd play it taking into consideration any other attackers on either PC1 or PC2 and how far away they are, etc. [/QUOTE]
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Confusion & what constitutes an 'attack'
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