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<blockquote data-quote="Rechan" data-source="post: 3958201" data-attributes="member: 54846"><p>Using Per-encounter abilities outside of an encounter - Sure, that's fine. One minute a part, that's fine.</p><p></p><p>I don't find the Elf-Competition situation 'funny'. Has anyone here <em>been</em> in a tournament? You don't just fire endlessly. "Person A, go. Now, Person B, go. Now, person C, go. Okay, person A and C are the winner of this round. (Five minutes later). Proceed to the next round. Person A, go. Person C, go." If the Elf is person A, he'd have the time to rest after using his per-encounter ability in the first tier of the competition, and then on the second tier of the competition, because he was resting while the other guys were shooting. Even playing a game of darts with two people, when you're done throwing your hand of darts, you sit there while the other guy is going. </p><p></p><p>Unless you the DM say 'No, it's still the same encounter', and put your foot down. </p><p></p><p>I don't think people had much problem with the explanations for taking 10 and taking 20, did they? Yes, no? That's equally as metagamey and equally as 'requiring explanation', and yet, no comment. </p><p></p><p>How about a full round action? What if someone does it outside of combat? It doesn't matter if it's a standard action or a full round action - if you're not counting <em>rounds</em>, then it doesn't really cause anything to slow down. What's the difference between a spell that takes a round, a minute, ten minutes, or an hour to cast, if time doesn't matter? It just means 'one takes longer' or 'one lasts longer' than the other. </p><p></p><p></p><p>And looser rules opens up the flexibility of allowing DMs ot make their own decisions. Stricter rules step on the DM's toes.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3958201, member: 54846"] Using Per-encounter abilities outside of an encounter - Sure, that's fine. One minute a part, that's fine. I don't find the Elf-Competition situation 'funny'. Has anyone here [i]been[/i] in a tournament? You don't just fire endlessly. "Person A, go. Now, Person B, go. Now, person C, go. Okay, person A and C are the winner of this round. (Five minutes later). Proceed to the next round. Person A, go. Person C, go." If the Elf is person A, he'd have the time to rest after using his per-encounter ability in the first tier of the competition, and then on the second tier of the competition, because he was resting while the other guys were shooting. Even playing a game of darts with two people, when you're done throwing your hand of darts, you sit there while the other guy is going. Unless you the DM say 'No, it's still the same encounter', and put your foot down. I don't think people had much problem with the explanations for taking 10 and taking 20, did they? Yes, no? That's equally as metagamey and equally as 'requiring explanation', and yet, no comment. How about a full round action? What if someone does it outside of combat? It doesn't matter if it's a standard action or a full round action - if you're not counting [i]rounds[/i], then it doesn't really cause anything to slow down. What's the difference between a spell that takes a round, a minute, ten minutes, or an hour to cast, if time doesn't matter? It just means 'one takes longer' or 'one lasts longer' than the other. And looser rules opens up the flexibility of allowing DMs ot make their own decisions. Stricter rules step on the DM's toes. [/QUOTE]
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