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<blockquote data-quote="Kraydak" data-source="post: 3958339" data-attributes="member: 12306"><p>A wizard who can sleep MUST sleep for his rest in 3e. Not all 8 hours, but he must be asleep for part of it. But the point is somewhat academic as the time difference between 8 hours (480 minutes) and 1 minute is enough for a qualitative difference and problems with defining what rest is.</p><p></p><p>Is riding a horse (walking) rest? I hope so. A galloping horse at the heroic tier? Probably not. At the paragon tier? Arguable certainly. I could see riding a galloping steed through a (1st level warrior) battlefield as being "restful" at the epic tier. How about a howling blizzard? How much shelter do you need?</p><p></p><p>But that, of course, assumes that you need rest to recover per-encounter abilities. Of course, if you can rest to recover per-encounter abilities, can a person inside a forcecage (barless), facing non-teleporting foes (so under no immediate threat), rest? Does it matter if he can teleport out (and so could choose to remain part of the encounter) or not (in which case he was effectively removed from combat)? I can imagine encounters (with absolute *hordes* of weenie foes) where it would be worthwhile to swap party members into and out of combat to recover healing ability, but where the in combat portion of the party could afford to lose people for tens of rounds. Certainly someone who teleported out *without* the intention of returning should be able to recover his abilities. How about those who *might* have that intention?</p></blockquote><p></p>
[QUOTE="Kraydak, post: 3958339, member: 12306"] A wizard who can sleep MUST sleep for his rest in 3e. Not all 8 hours, but he must be asleep for part of it. But the point is somewhat academic as the time difference between 8 hours (480 minutes) and 1 minute is enough for a qualitative difference and problems with defining what rest is. Is riding a horse (walking) rest? I hope so. A galloping horse at the heroic tier? Probably not. At the paragon tier? Arguable certainly. I could see riding a galloping steed through a (1st level warrior) battlefield as being "restful" at the epic tier. How about a howling blizzard? How much shelter do you need? But that, of course, assumes that you need rest to recover per-encounter abilities. Of course, if you can rest to recover per-encounter abilities, can a person inside a forcecage (barless), facing non-teleporting foes (so under no immediate threat), rest? Does it matter if he can teleport out (and so could choose to remain part of the encounter) or not (in which case he was effectively removed from combat)? I can imagine encounters (with absolute *hordes* of weenie foes) where it would be worthwhile to swap party members into and out of combat to recover healing ability, but where the in combat portion of the party could afford to lose people for tens of rounds. Certainly someone who teleported out *without* the intention of returning should be able to recover his abilities. How about those who *might* have that intention? [/QUOTE]
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