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<blockquote data-quote="Kraydak" data-source="post: 3958357" data-attributes="member: 12306"><p>If you can read: "Rest: To prepare her daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but she must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If her rest is interrupted, each interruption adds 1 hour to the total amount of time she has to rest in order to clear her mind, and she must have at least 1 hour of uninterrupted rest immediately prior to preparing her spells. If the character does not need to sleep for some reason, she still must have 8 hours of restful calm before preparing any spells." (SRD-Magic Overview-Arcane Spells-Preparing Wizard Spells)</p><p></p><p>as anything other than requiring wizards who normally sleep (non-warforged, say) to actually sleep during part of their 8 hour rest period, I'll stand impressed.</p><p></p><p></p><p></p><p>Defining encounters is hard. Some (most) gaming groups aren't perfect. Players will run roughshod over DMs and vice-versa. Adding such a subjective element to such a crucial portion of the game is just asking for trouble. If may not be trouble that would show up in playtesting (due to group selection bias), but it is trouble that will show up in Sage Advice. It is also trouble that can be neatly avoided at little cost by using a more ToB-like system.</p><p></p><p>Or to put it differently, if you would have no trouble with strict per-encounter, you would have no trouble with a ToB like system. The inverse statement does not hold.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 3958357, member: 12306"] If you can read: "Rest: To prepare her daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but she must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If her rest is interrupted, each interruption adds 1 hour to the total amount of time she has to rest in order to clear her mind, and she must have at least 1 hour of uninterrupted rest immediately prior to preparing her spells. If the character does not need to sleep for some reason, she still must have 8 hours of restful calm before preparing any spells." (SRD-Magic Overview-Arcane Spells-Preparing Wizard Spells) as anything other than requiring wizards who normally sleep (non-warforged, say) to actually sleep during part of their 8 hour rest period, I'll stand impressed. Defining encounters is hard. Some (most) gaming groups aren't perfect. Players will run roughshod over DMs and vice-versa. Adding such a subjective element to such a crucial portion of the game is just asking for trouble. If may not be trouble that would show up in playtesting (due to group selection bias), but it is trouble that will show up in Sage Advice. It is also trouble that can be neatly avoided at little cost by using a more ToB-like system. Or to put it differently, if you would have no trouble with strict per-encounter, you would have no trouble with a ToB like system. The inverse statement does not hold. [/QUOTE]
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