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<blockquote data-quote="bgaesop" data-source="post: 3958621" data-attributes="member: 57730"><p>1) "mindless" vermin aren't really mindless, they're just less sentient than most critters. They obviously still know how to fight or else they'd just be sitting there and you could kill them no sweat. 2) People don't remember absolutely everything they've ever encountered, particularly not things they see in the heat of battle. 3) This is a good point, but I can still think of ways to flavor over it. Maybe they set it up in a slightly different way, maybe they weren't expecting someone else to know how to do it so the first time caught them off guard but the next time they won't be so lucky, maybe a million things. Be creative! 4) Again, good question, but maybe you can, if you've got time to rest, or maybe you're starting to get tired and you can't pull off the same fancy swing without catching your breath, or maybe whatever.</p><p></p><p></p><p></p><p>This is the worst possible idea of all possible ideas, and would make me drop 4th edition in an instant.</p><p></p><p></p><p></p><p>And this is where "not being a terrible DM" comes into play. If you want to have the PCs not be able to do something, just <em>make it so they can't do it!</em> Do I have to think of everything here? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I kid, I kid, but seriously though, this should be something that the DM could fix easily. "You use your maneuver to hew away a good foot of rock, moving much faster than the magic drill the headman brought in, but you feel that if you keep this up you'll keel over from the strain."</p></blockquote><p></p>
[QUOTE="bgaesop, post: 3958621, member: 57730"] 1) "mindless" vermin aren't really mindless, they're just less sentient than most critters. They obviously still know how to fight or else they'd just be sitting there and you could kill them no sweat. 2) People don't remember absolutely everything they've ever encountered, particularly not things they see in the heat of battle. 3) This is a good point, but I can still think of ways to flavor over it. Maybe they set it up in a slightly different way, maybe they weren't expecting someone else to know how to do it so the first time caught them off guard but the next time they won't be so lucky, maybe a million things. Be creative! 4) Again, good question, but maybe you can, if you've got time to rest, or maybe you're starting to get tired and you can't pull off the same fancy swing without catching your breath, or maybe whatever. This is the worst possible idea of all possible ideas, and would make me drop 4th edition in an instant. And this is where "not being a terrible DM" comes into play. If you want to have the PCs not be able to do something, just [i]make it so they can't do it![/i] Do I have to think of everything here? ;) I kid, I kid, but seriously though, this should be something that the DM could fix easily. "You use your maneuver to hew away a good foot of rock, moving much faster than the magic drill the headman brought in, but you feel that if you keep this up you'll keel over from the strain." [/QUOTE]
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