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General Tabletop Discussion
*Dungeons & Dragons
Congenio's Ritual
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<blockquote data-quote="CapnZapp" data-source="post: 7373375" data-attributes="member: 12731"><p>In any campaign where you the DM knows there will be only two (or maybe three, tops) Ioun Stones, then yes, that's a simple approach - and 5th edition is about being simple. </p><p></p><p>However, if you run a magic shoppe enabled campaign (like I so, see my Fabulous Bazaars thread) there will be at least five Ioun Stones available (in total; loot plus purchasable) with the potential for more in the future. </p><p></p><p>So my concern is: I don't want the players to min-max by giving ALL ioun stones to a single character. And really, with the simple approach that becomes the obvious and only course of action for a party.</p><p></p><p>I do need to lighten the RAW on them - if each stone requires it's own attunement slot, the concept of Ioun Stones loses most if not all of its utility as established by lore.</p><p></p><p>Again, if there's few enough items that attunement doesn't become a huge headache, there's no problem and RAW works. (Say, around 15 or maybe 20 attunable items total for a five-man party)</p><p></p><p>But in my style of campaign, you would simply dump most Ioun Stones for not bringing enough individual bang for the buck of a whole attunement slot.</p><p></p><p>While "all of them" becomes </p><p>a) very generous (too generous?) </p><p>b) boring for the other players, who will never be able to justify a new Ioun Stone going to anyone else than the character who can use it "for free" (from an attunement slot perspective)</p><p></p><p>Hence the ritual as written [emoji3]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7373375, member: 12731"] In any campaign where you the DM knows there will be only two (or maybe three, tops) Ioun Stones, then yes, that's a simple approach - and 5th edition is about being simple. However, if you run a magic shoppe enabled campaign (like I so, see my Fabulous Bazaars thread) there will be at least five Ioun Stones available (in total; loot plus purchasable) with the potential for more in the future. So my concern is: I don't want the players to min-max by giving ALL ioun stones to a single character. And really, with the simple approach that becomes the obvious and only course of action for a party. I do need to lighten the RAW on them - if each stone requires it's own attunement slot, the concept of Ioun Stones loses most if not all of its utility as established by lore. Again, if there's few enough items that attunement doesn't become a huge headache, there's no problem and RAW works. (Say, around 15 or maybe 20 attunable items total for a five-man party) But in my style of campaign, you would simply dump most Ioun Stones for not bringing enough individual bang for the buck of a whole attunement slot. While "all of them" becomes a) very generous (too generous?) b) boring for the other players, who will never be able to justify a new Ioun Stone going to anyone else than the character who can use it "for free" (from an attunement slot perspective) Hence the ritual as written [emoji3] [/QUOTE]
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