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<blockquote data-quote="Treebore" data-source="post: 5401932" data-attributes="member: 10177"><p>As posted by Matt on DF:</p><p></p><p>As to a preview document, I don't know where or if that stands, but here is the PRE-EDIT index so people can see what's in there. This was reformatted and some items were added to it, but it gives some idea. There is also an Index of Tables underneath, which is separate from the book index. This is copied from my MS Word draft document for the index that I made after seeing the first pagination (so some of the numbers will be wrong):</p><p></p><p>The Book Index:</p><p><1>Index</p><p><3>A</p><p>Abbreviations 6, 120</p><p>Ability Scores see Attribute Scores</p><p>Adventures, designing 75-86</p><p>Adventures, dungeon 75-82</p><p>Adventures, wilderness see Wilderness Adventures</p><p>Aerial Combat 88-89</p><p>Alchemist 48, 50</p><p>Alignment 9, 10, 28</p><p>Alignment Tongues 8</p><p>Armor Class 31</p><p>Armor, magic</p><p>Weight of 31</p><p>Types of 123-125</p><p>Armor, types of 31</p><p>Ascending AC, quick attack formula 44</p><p>Assassin, class description 9-10</p><p>Attack, from behind 40 (also see Backstab)</p><p>Attack Roll</p><p>Attack Tables 38-40</p><p>Description 36</p><p>Attack Tables 38-40</p><p>Attribute Scores 7-8</p><p>Attribute, Prime</p><p>As requirement for character classes 25</p><p>By character class 9-23</p><p>Effect on XP Bonus 34</p><p><3>B</p><p>Backstab 10, 23</p><p>Blue Book Combat Sequence 37</p><p><3>C</p><p>Carrying Capacity</p><p>Strength modifier 7</p><p>Effect of 33</p><p>Challenge Level 80, 118</p><p>Changing Character Class [25 --- this is being added back in, so need to check]</p><p>Chaos see Alignment</p><p>Chaos and Law 6, 10, 11-12, 20, 27, 28, 42, 49-50, 56, 84.</p><p>Character Classes 7-24 or see individual listings</p><p>Character Creation 7-34</p><p>Character Sheet 7, 131</p><p>Charisma see Attribute Scores</p><p>Cleric, Class Description 10-11</p><p>Cleric, Spell List 51</p><p>Climb Walls see Thieving Skills</p><p>Combat 36-41</p><p>Aerial 88-89</p><p>Blue Book Sequence 37</p><p>Holmes Sequence 37</p><p>Mass 86</p><p>Melee 36-41</p><p>Sequence 36-37</p><p>Ship 90-91</p><p>Unarmed 41</p><p></p><p>Constitution see Attribute Scores</p><p>Cover and Concealment see Terrain Features</p><p>Critical Hits 40</p><p><3>D</p><p>Damage 43</p><p>Death 43</p><p>Delicate Tasks see Thieving Skills</p><p>Dexterity see Attribute Scores</p><p>Dice 6</p><p>Distances Outdoors 86</p><p>Doors, opening 79 (also see Thieving Skills)</p><p>Druid, class description 11</p><p>Druid, spell list 51</p><p>Dual-Class Characters [25 --- this is being added back in, so need to check]</p><p>Dungeon, designing 75</p><p>Dwarfs 25, 101</p><p><3>E</p><p>Elves 26, 101</p><p>Encounters, Dungeon 79-82</p><p>Encounters, Wilderness 83-86</p><p>Encumbrance 32</p><p>Equipment 29</p><p>Example,</p><p>Dungeon map key 77</p><p>Of Play 44</p><p>Experience Points 34</p><p><3>F</p><p>Fighter 14</p><p>Fleeing see Retreating</p><p>Followers 48</p><p><3>G</p><p>Gems 120</p><p>Grappling see Unarmed Combat</p><p><3>H</p><p>Half-elves 26</p><p>Halflings 26</p><p>Healing 43</p><p>Hirelings see Followers</p><p>Holmes, combat sequence 37</p><p>Humans 27, 105-106</p><p><3>I</p><p>Initiative 36</p><p>Intelligence see Attribute Scores</p><p>Items, magic 120-130</p><p><3>L</p><p>Languages 8, 13</p><p>Law see Alignment</p><p>Level (Dungeon) 79</p><p>Level Limits on non-human characters 25</p><p>Light 30</p><p>Listening, at doors 79 (also see Thieving Skills)</p><p>Lost, getting 83</p><p><3>M</p><p>Magic 49-50 (also see Spells)</p><p>Magic Items</p><p>Armor</p><p>Types of 123-125</p><p>Weight of 31</p><p>Cursed 130</p><p>Listings 121-130</p><p>Miscellaneous 127-130</p><p>Potions 121</p><p>Rings 126</p><p>Scrolls 121-122</p><p>Staffs 126</p><p>Swords 123</p><p>Weapons 123-125</p><p>Magic Resistance 92</p><p>Magic-User,</p><p>Class Description 16-17</p><p>Spell list 51</p><p>Map Symbols 76-78</p><p>Maps, Dungeon 76-78</p><p>Mass Combat 86</p><p>Melee see Combat</p><p>Melee Weapons 30, 36</p><p>Miscellaneous Magic Items 127-130</p><p>Missile weapons 30, 36, 86, 87, 89</p><p>Money</p><p>At start of game 29</p><p>Types of (denominations) 29</p><p>Monk, class description 18-19</p><p>Monsters</p><p>Attack Table for 40</p><p>By Challenge Level 116-117</p><p>Creating 118</p><p>Descriptions of 92</p><p>Morale 43</p><p>Movement</p><p>Characters 32-33</p><p>Vehicles 83</p><p>Multi-Classed Characters 27</p><p>Mythrus Tower 76</p><p><3>N</p><p>Naval Combat see Ship Combat</p><p>Neutrality see Alignment</p><p>Non-human characters 25-26</p><p><3>O</p><p>Oil 31</p><p>Outdoor Adventures see Wilderness Adventures</p><p>Outdoor Distances see Distances Outdoors</p><p>Overbearing see Unarmed Combat</p><p><3>P</p><p>Paladin 20</p><p>Poison 10 (also see Saving Throws)</p><p>Potions 121</p><p>Prime Attribute see Attribute, prime</p><p><3>R</p><p>Races 25-27</p><p>Ranger 21-22</p><p>Rappan Athuk 78</p><p>Resistance, Magic 92</p><p>Retreating 41</p><p>Rings, magic 126</p><p>Round, melee see Time</p><p><3>S</p><p>Sage 48</p><p>Saving Throw</p><p>Characters 35</p><p>Monsters 118</p><p>Scrolls, magic 121-122</p><p>Sequence of Combat 36-37</p><p>Ship Combat 90-91</p><p>Ships 91</p><p>Sieges 87-88</p><p>Spells</p><p>Descriptions 52-73</p><p>Declaring 36, 41</p><p>Lists 51</p><p>Time of casting 36-37</p><p>Spy 48</p><p>Staffs, magic 126</p><p>Strength see Attribute Scores</p><p>Strongholds</p><p>By character class 7-25</p><p>Construction of 47</p><p>Structural Damage see Sieges</p><p>Subdual Damage 41</p><p>Swords, magic 123</p><p><3>T</p><p>Terrain Features 41</p><p>Thief [24-25]</p><p>Thieving Skills</p><p>Assassin 9</p><p>Monk 18</p><p>Thief 23</p><p>Time 35</p><p>Traps 79</p><p>Treasure 119-130</p><p>Turn (time measurement) 35</p><p>Turning the Undead 42</p><p>Two-Handed Weapons 41</p><p>Two-Weapon Fighting 41</p><p><3>U</p><p>Unarmed Combat 41</p><p>Undead, Turning 42</p><p><3>W</p><p>Walls, climbing see Thieving Skills</p><p>Wands 41 (use in melee), 125 (descriptions)</p><p>Weapons, costs 30</p><p>Weapons, magic 123-124</p><p>Weight and Movement 32</p><p>Wilderness Adventures 82-86</p><p>Wisdom see Attribute Scores</p><p>Wrestling see Unarmed Combat</p><p><3>X</p><p>XP see Experience Points</p><p>XP Bonus 34</p><p></p><p>The Index of Tables:</p><p>Index of Tables</p><p><3>Table 1: Strength</p><p><3>Table 2: Dexterity</p><p><3>Table 3: Constitution</p><p><3>Table 4: Intelligence</p><p><3>Table 5: Charisma</p><p><3>Table 6: Thieving Skills for Assassins</p><p><3>Table 7: Assassin Advancement Table</p><p><3>Table 8: Cleric Advancement Table</p><p><3>Table 9: Druid Advancement Table</p><p><3>Table 10: Fighter Parrying Ability</p><p><3>Table 11: Fighter Advancement Table</p><p><3>Table 12: Magic-User Advancement Table</p><p><3>Table 13: Monk Advancement Table</p><p><3>Table 14: Thieving Skills for Monks</p><p><3>Table 15: Paladin Advancement Table</p><p><3>Table16: Ranger Advancement Table</p><p><3>Table 17: Thieving Skills</p><p><3>Table 18: Non-human Thief Bonuses Table</p><p><3>Table 19: Thief Advancement Table</p><p>Table 20: General Equipment</p><p><3>Table 21:Transportation</p><p><3>Table 22: Melee Weapons</p><p><3>Table 23: Missile Weapons</p><p><3>Table 24: Armor</p><p><3>Table 25: Base Movement Rate</p><p><3>Table 26: Indoor, Underground, and City Movement</p><p><3>Table 27: Outdoor Movement</p><p><3>Table 28: Saving Throw Categories (Alternative Method)</p><p><3>Table 29: Cleric, Druid, and Monk Attack Rolls</p><p><3>Table 30: Fighter, Paladin, and Ranger Attack Table</p><p><3>Table 31: Magic-User, Thief, and Assassin Attack Rolls</p><p><3>Table 32: Monster Attack Rolls</p><p><3>Table 33: Turning the Undead</p><p><3>Table 34: Alternate Quick Method of Calculating Hits with the Ascending AC System</p><p>Table 35: Charm Monster</p><p><3>Table 36: Confusion</p><p><3>Table 37: Contact Other Plane</p><p><3>Table 38: Monster Summoning I</p><p><3>Table 39: Monster Summoning II</p><p><3>Table 40: Monster Summoning III</p><p><3>Table 41: Monster Summoning IV</p><p><3>Table 42: Monster Summoning V</p><p><3>Table 43: Monster Summoning VI</p><p><3>Table 44: Monster Summoning VII</p><p><3>Table 45: Passplant</p><p><3>Table 46: Prismatic Sphere</p><p><3>Table 47: Druidic Reincarnation</p><p><3>Table 48: Reincarnation by Magic-Users</p><p><3>Table 49: Sleep</p><p><3>Table 50: Generating Encounters (Dungeon Levels 1–5)</p><p><3>Table 51: Generating Encounters (Dungeon Levels 6–10)</p><p><3>Table 52: Dragon Encounters</p><p><3>Table 53: Vehicle Movement Rates</p><p><3>Table 54: Encounters in Clear Terrain</p><p><3>Table 55: Encounters in Desert Terrain</p><p><3>Table 56: Encounters in Forest or Woodland Terrain</p><p><3>Table 57: Encounters in Hills or Mountain Terrain</p><p><3>Table 58: Encounters in River Areas</p><p><3>Table 59: Encounters on the High Seas</p><p><3>Table 60: Encounters in Swamp Terrain</p><p><3>Table 61: Animal Encounters</p><p><3>Table 62: Draconic Encounters</p><p><3>Table 63: Flying Creature Encounters</p><p><3>Table 64: Humankind Encounters</p><p><3>Table 65: Humanoid and Giant Encounters</p><p><3>Table 66: Miscellaneous Monster Encounters</p><p><3>Table 67: Swimming Creature Encounters</p><p><3>Table 68: Terrain-Specific Encounters</p><p><3>Table 69: Undead Encounters</p><p><3>Table 70: Aerial Mobility</p><p><3>Table 71: Aerial Missile Fire</p><p><3>Table 72: Result of Aerial Critical Hits</p><p><3>Table 73: Ship Types</p><p><3>Table 74: Crew and Armaments</p><p><3>Table 75: Monster Saving Throws</p><p><3>Table 76: Challenge Level Modifications</p><p><3>Table 77: Experience Point Values by Challenge Level</p><p><3>Table 78: Treasure Trade-Outs</p><p><3>Table 79: Minor Gems and Jewelry</p><p><3>Table 80: Medium Gems and Jewelry</p><p><3>Table 81: Major Gems and Jewelry</p><p><3>Table 82: Minor Magic Items</p><p><3>Table 83: Medium Magic Items</p><p><3>Table 84: Major Magic Items</p><p><3>Table 85: Potions</p><p><3>Table 86: Scrolls (General)</p><p><3>Table 87: Protection Scrolls</p><p><3>Table 88: Cursed Scrolls</p><p><3>Table 89: Magic Armor and Weapons</p><p><3>Table 90: Cursed Armor and Shields</p><p><3>Table 91: Magic Melee Weapon Types</p><p><3>Table 92: Magic Armor Types</p><p><3>Table 93: Unique Magic Swords</p><p><3>Table 94: Magic Missile Weapon Types</p><p><3>Table 95: Minor Abilities for Melee Weapons</p><p><3>Table 96: Unusual Weapons</p><p><3>Table 97: Unusual Armor</p><p><3>Table 98: Remarkable Magic Items (Overview)</p><p><3>Table 99: Lesser Wands</p><p><3>Table 100: Greater Wands</p><p><3>Table 101: Lesser Rings</p><p><3>Table 102: Greater Rings</p><p><3>Table 103: Magic Staffs</p><p><3>Table 104: Lesser Miscellaneous Magical Items</p><p><3>Table 105: Medium Miscellaneous Magical Items</p><p><3>Table 106: Greater Miscellaneous Magical Items</p><p><3>Table 107: Cursed Items</p></blockquote><p></p>
[QUOTE="Treebore, post: 5401932, member: 10177"] As posted by Matt on DF: As to a preview document, I don't know where or if that stands, but here is the PRE-EDIT index so people can see what's in there. This was reformatted and some items were added to it, but it gives some idea. There is also an Index of Tables underneath, which is separate from the book index. This is copied from my MS Word draft document for the index that I made after seeing the first pagination (so some of the numbers will be wrong): The Book Index: <1>Index <3>A Abbreviations 6, 120 Ability Scores see Attribute Scores Adventures, designing 75-86 Adventures, dungeon 75-82 Adventures, wilderness see Wilderness Adventures Aerial Combat 88-89 Alchemist 48, 50 Alignment 9, 10, 28 Alignment Tongues 8 Armor Class 31 Armor, magic Weight of 31 Types of 123-125 Armor, types of 31 Ascending AC, quick attack formula 44 Assassin, class description 9-10 Attack, from behind 40 (also see Backstab) Attack Roll Attack Tables 38-40 Description 36 Attack Tables 38-40 Attribute Scores 7-8 Attribute, Prime As requirement for character classes 25 By character class 9-23 Effect on XP Bonus 34 <3>B Backstab 10, 23 Blue Book Combat Sequence 37 <3>C Carrying Capacity Strength modifier 7 Effect of 33 Challenge Level 80, 118 Changing Character Class [25 --- this is being added back in, so need to check] Chaos see Alignment Chaos and Law 6, 10, 11-12, 20, 27, 28, 42, 49-50, 56, 84. Character Classes 7-24 or see individual listings Character Creation 7-34 Character Sheet 7, 131 Charisma see Attribute Scores Cleric, Class Description 10-11 Cleric, Spell List 51 Climb Walls see Thieving Skills Combat 36-41 Aerial 88-89 Blue Book Sequence 37 Holmes Sequence 37 Mass 86 Melee 36-41 Sequence 36-37 Ship 90-91 Unarmed 41 Constitution see Attribute Scores Cover and Concealment see Terrain Features Critical Hits 40 <3>D Damage 43 Death 43 Delicate Tasks see Thieving Skills Dexterity see Attribute Scores Dice 6 Distances Outdoors 86 Doors, opening 79 (also see Thieving Skills) Druid, class description 11 Druid, spell list 51 Dual-Class Characters [25 --- this is being added back in, so need to check] Dungeon, designing 75 Dwarfs 25, 101 <3>E Elves 26, 101 Encounters, Dungeon 79-82 Encounters, Wilderness 83-86 Encumbrance 32 Equipment 29 Example, Dungeon map key 77 Of Play 44 Experience Points 34 <3>F Fighter 14 Fleeing see Retreating Followers 48 <3>G Gems 120 Grappling see Unarmed Combat <3>H Half-elves 26 Halflings 26 Healing 43 Hirelings see Followers Holmes, combat sequence 37 Humans 27, 105-106 <3>I Initiative 36 Intelligence see Attribute Scores Items, magic 120-130 <3>L Languages 8, 13 Law see Alignment Level (Dungeon) 79 Level Limits on non-human characters 25 Light 30 Listening, at doors 79 (also see Thieving Skills) Lost, getting 83 <3>M Magic 49-50 (also see Spells) Magic Items Armor Types of 123-125 Weight of 31 Cursed 130 Listings 121-130 Miscellaneous 127-130 Potions 121 Rings 126 Scrolls 121-122 Staffs 126 Swords 123 Weapons 123-125 Magic Resistance 92 Magic-User, Class Description 16-17 Spell list 51 Map Symbols 76-78 Maps, Dungeon 76-78 Mass Combat 86 Melee see Combat Melee Weapons 30, 36 Miscellaneous Magic Items 127-130 Missile weapons 30, 36, 86, 87, 89 Money At start of game 29 Types of (denominations) 29 Monk, class description 18-19 Monsters Attack Table for 40 By Challenge Level 116-117 Creating 118 Descriptions of 92 Morale 43 Movement Characters 32-33 Vehicles 83 Multi-Classed Characters 27 Mythrus Tower 76 <3>N Naval Combat see Ship Combat Neutrality see Alignment Non-human characters 25-26 <3>O Oil 31 Outdoor Adventures see Wilderness Adventures Outdoor Distances see Distances Outdoors Overbearing see Unarmed Combat <3>P Paladin 20 Poison 10 (also see Saving Throws) Potions 121 Prime Attribute see Attribute, prime <3>R Races 25-27 Ranger 21-22 Rappan Athuk 78 Resistance, Magic 92 Retreating 41 Rings, magic 126 Round, melee see Time <3>S Sage 48 Saving Throw Characters 35 Monsters 118 Scrolls, magic 121-122 Sequence of Combat 36-37 Ship Combat 90-91 Ships 91 Sieges 87-88 Spells Descriptions 52-73 Declaring 36, 41 Lists 51 Time of casting 36-37 Spy 48 Staffs, magic 126 Strength see Attribute Scores Strongholds By character class 7-25 Construction of 47 Structural Damage see Sieges Subdual Damage 41 Swords, magic 123 <3>T Terrain Features 41 Thief [24-25] Thieving Skills Assassin 9 Monk 18 Thief 23 Time 35 Traps 79 Treasure 119-130 Turn (time measurement) 35 Turning the Undead 42 Two-Handed Weapons 41 Two-Weapon Fighting 41 <3>U Unarmed Combat 41 Undead, Turning 42 <3>W Walls, climbing see Thieving Skills Wands 41 (use in melee), 125 (descriptions) Weapons, costs 30 Weapons, magic 123-124 Weight and Movement 32 Wilderness Adventures 82-86 Wisdom see Attribute Scores Wrestling see Unarmed Combat <3>X XP see Experience Points XP Bonus 34 The Index of Tables: Index of Tables <3>Table 1: Strength <3>Table 2: Dexterity <3>Table 3: Constitution <3>Table 4: Intelligence <3>Table 5: Charisma <3>Table 6: Thieving Skills for Assassins <3>Table 7: Assassin Advancement Table <3>Table 8: Cleric Advancement Table <3>Table 9: Druid Advancement Table <3>Table 10: Fighter Parrying Ability <3>Table 11: Fighter Advancement Table <3>Table 12: Magic-User Advancement Table <3>Table 13: Monk Advancement Table <3>Table 14: Thieving Skills for Monks <3>Table 15: Paladin Advancement Table <3>Table16: Ranger Advancement Table <3>Table 17: Thieving Skills <3>Table 18: Non-human Thief Bonuses Table <3>Table 19: Thief Advancement Table Table 20: General Equipment <3>Table 21:Transportation <3>Table 22: Melee Weapons <3>Table 23: Missile Weapons <3>Table 24: Armor <3>Table 25: Base Movement Rate <3>Table 26: Indoor, Underground, and City Movement <3>Table 27: Outdoor Movement <3>Table 28: Saving Throw Categories (Alternative Method) <3>Table 29: Cleric, Druid, and Monk Attack Rolls <3>Table 30: Fighter, Paladin, and Ranger Attack Table <3>Table 31: Magic-User, Thief, and Assassin Attack Rolls <3>Table 32: Monster Attack Rolls <3>Table 33: Turning the Undead <3>Table 34: Alternate Quick Method of Calculating Hits with the Ascending AC System Table 35: Charm Monster <3>Table 36: Confusion <3>Table 37: Contact Other Plane <3>Table 38: Monster Summoning I <3>Table 39: Monster Summoning II <3>Table 40: Monster Summoning III <3>Table 41: Monster Summoning IV <3>Table 42: Monster Summoning V <3>Table 43: Monster Summoning VI <3>Table 44: Monster Summoning VII <3>Table 45: Passplant <3>Table 46: Prismatic Sphere <3>Table 47: Druidic Reincarnation <3>Table 48: Reincarnation by Magic-Users <3>Table 49: Sleep <3>Table 50: Generating Encounters (Dungeon Levels 1–5) <3>Table 51: Generating Encounters (Dungeon Levels 6–10) <3>Table 52: Dragon Encounters <3>Table 53: Vehicle Movement Rates <3>Table 54: Encounters in Clear Terrain <3>Table 55: Encounters in Desert Terrain <3>Table 56: Encounters in Forest or Woodland Terrain <3>Table 57: Encounters in Hills or Mountain Terrain <3>Table 58: Encounters in River Areas <3>Table 59: Encounters on the High Seas <3>Table 60: Encounters in Swamp Terrain <3>Table 61: Animal Encounters <3>Table 62: Draconic Encounters <3>Table 63: Flying Creature Encounters <3>Table 64: Humankind Encounters <3>Table 65: Humanoid and Giant Encounters <3>Table 66: Miscellaneous Monster Encounters <3>Table 67: Swimming Creature Encounters <3>Table 68: Terrain-Specific Encounters <3>Table 69: Undead Encounters <3>Table 70: Aerial Mobility <3>Table 71: Aerial Missile Fire <3>Table 72: Result of Aerial Critical Hits <3>Table 73: Ship Types <3>Table 74: Crew and Armaments <3>Table 75: Monster Saving Throws <3>Table 76: Challenge Level Modifications <3>Table 77: Experience Point Values by Challenge Level <3>Table 78: Treasure Trade-Outs <3>Table 79: Minor Gems and Jewelry <3>Table 80: Medium Gems and Jewelry <3>Table 81: Major Gems and Jewelry <3>Table 82: Minor Magic Items <3>Table 83: Medium Magic Items <3>Table 84: Major Magic Items <3>Table 85: Potions <3>Table 86: Scrolls (General) <3>Table 87: Protection Scrolls <3>Table 88: Cursed Scrolls <3>Table 89: Magic Armor and Weapons <3>Table 90: Cursed Armor and Shields <3>Table 91: Magic Melee Weapon Types <3>Table 92: Magic Armor Types <3>Table 93: Unique Magic Swords <3>Table 94: Magic Missile Weapon Types <3>Table 95: Minor Abilities for Melee Weapons <3>Table 96: Unusual Weapons <3>Table 97: Unusual Armor <3>Table 98: Remarkable Magic Items (Overview) <3>Table 99: Lesser Wands <3>Table 100: Greater Wands <3>Table 101: Lesser Rings <3>Table 102: Greater Rings <3>Table 103: Magic Staffs <3>Table 104: Lesser Miscellaneous Magical Items <3>Table 105: Medium Miscellaneous Magical Items <3>Table 106: Greater Miscellaneous Magical Items <3>Table 107: Cursed Items [/QUOTE]
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