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Congrats Frog God / Mythmere
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<blockquote data-quote="Mythmere1" data-source="post: 5407256" data-attributes="member: 26563"><p>Very true, and also the fact that Necromancer Games maintained the highly-visible motto of "Third Edition Rules, First Edition Feel." Those two mottos continued to remind people that older editions remained unique in terms of rules and feel rather than simply being identical but flawed versions of what came later.</p><p></p><p>There's a large base of gamers who simply never shifted to later editions, but many gamers (including me) moved on to later editions on auto-pilot and didn't (or perhaps still haven't) realized that several edition-shifts have brought the game into a qualitatively different sort of rule-set entirely.</p><p></p><p>I'm not saying that one is inherently better than the other, but the difference, at this point, is so large that one can essentially try out a "new" version of the game by going back and trying out the earlier editions. Most gamers have had a chance to sample and evaluate the later styles of the game, but many people are simply unaware -- except for the reminders offered by Diaglo and Necromancer -- that there even <em>is </em>a distinct earlier style of gaming that's equally worth trying out.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 5407256, member: 26563"] Very true, and also the fact that Necromancer Games maintained the highly-visible motto of "Third Edition Rules, First Edition Feel." Those two mottos continued to remind people that older editions remained unique in terms of rules and feel rather than simply being identical but flawed versions of what came later. There's a large base of gamers who simply never shifted to later editions, but many gamers (including me) moved on to later editions on auto-pilot and didn't (or perhaps still haven't) realized that several edition-shifts have brought the game into a qualitatively different sort of rule-set entirely. I'm not saying that one is inherently better than the other, but the difference, at this point, is so large that one can essentially try out a "new" version of the game by going back and trying out the earlier editions. Most gamers have had a chance to sample and evaluate the later styles of the game, but many people are simply unaware -- except for the reminders offered by Diaglo and Necromancer -- that there even [I]is [/I]a distinct earlier style of gaming that's equally worth trying out. [/QUOTE]
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