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<blockquote data-quote="Celebrim" data-source="post: 9699840" data-attributes="member: 4937"><p>I get it, but I don't think it's my sense of wonder that is the issue. It's that in an RPG I am used to buying game systems and not games. The problem isn't that I'm out of imagination. The problem is that I want to play "my game" and not "your game".</p><p></p><p>Somewhere a generational gap happened and we seem to have moved from "playing at the world" were the game designers were giving you a toolbox and some broad guidelines and saying, "Here is a bunch of building blocks, now make your own fun." to game designers giving you a game that is tightly designed to produce a single game experience, in a single setting, with sometimes single story and even sometimes a single group of characters to play. And I'm not saying that it's wrong to produce a game with a built in campaign or a built in one thing that it just does (like Blades in the Dark and its "heists" or Gumshoe and its "investigation") but its just not what I'm looking for if I'm going to invest in running a game as a GM. </p><p></p><p>RPG time is precious. I don't get enough of it, least of all with those people I'm closest to. And if I run, I want to run something that is particularly resonant with me, and often that's very much my own setting and story. And it feels like we've gone from games that allow for broad genre emulation to games that are tightly focused on producing this one example in the genre where the thing that they are going for isn't as iconic to me as Tolkien's legerdemain or Dune or Star Wars some other consensus nerd culture wide touchstone. (Or maybe those touchstones have changed?) People are publishing "their game" - say the default BitD setting or Land of Eem and offering to let me run "their game" and that's fine, but that's nothing I've ever looked for.</p><p></p><p>And kind of the funny thing is, is that I would drop $200 (at least) on kickstarter for Pendragon rules with a Tortall setting and just be ecstatic "Take my money!" So there are niche things that I would drop a ton of money on and get really excited about even though they are someone else's world. But I also recognize that that is "my game" and the demand for that is probably not huge. So it's not like I don't get that someone out there is excited about these niche games, but from my "old man on the porch" perspective I'm like, "Is that really what the kids are excited about these days?" Or, is there really a huge upswelling of GMs who want to run some other GMs homebrew?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9699840, member: 4937"] I get it, but I don't think it's my sense of wonder that is the issue. It's that in an RPG I am used to buying game systems and not games. The problem isn't that I'm out of imagination. The problem is that I want to play "my game" and not "your game". Somewhere a generational gap happened and we seem to have moved from "playing at the world" were the game designers were giving you a toolbox and some broad guidelines and saying, "Here is a bunch of building blocks, now make your own fun." to game designers giving you a game that is tightly designed to produce a single game experience, in a single setting, with sometimes single story and even sometimes a single group of characters to play. And I'm not saying that it's wrong to produce a game with a built in campaign or a built in one thing that it just does (like Blades in the Dark and its "heists" or Gumshoe and its "investigation") but its just not what I'm looking for if I'm going to invest in running a game as a GM. RPG time is precious. I don't get enough of it, least of all with those people I'm closest to. And if I run, I want to run something that is particularly resonant with me, and often that's very much my own setting and story. And it feels like we've gone from games that allow for broad genre emulation to games that are tightly focused on producing this one example in the genre where the thing that they are going for isn't as iconic to me as Tolkien's legerdemain or Dune or Star Wars some other consensus nerd culture wide touchstone. (Or maybe those touchstones have changed?) People are publishing "their game" - say the default BitD setting or Land of Eem and offering to let me run "their game" and that's fine, but that's nothing I've ever looked for. And kind of the funny thing is, is that I would drop $200 (at least) on kickstarter for Pendragon rules with a Tortall setting and just be ecstatic "Take my money!" So there are niche things that I would drop a ton of money on and get really excited about even though they are someone else's world. But I also recognize that that is "my game" and the demand for that is probably not huge. So it's not like I don't get that someone out there is excited about these niche games, but from my "old man on the porch" perspective I'm like, "Is that really what the kids are excited about these days?" Or, is there really a huge upswelling of GMs who want to run some other GMs homebrew? [/QUOTE]
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