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Conjecture on Multiclassing
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<blockquote data-quote="Noicus" data-source="post: 4184802" data-attributes="member: 65056"><p>While they will tell us next week how it works, I was wondering how other people think Multi classing will work. The debate seems to be whether or not people will be able to acquire class features from other classes, or just their At Will, Encounter or Daily Powers.</p><p></p><p>The 2 systems I feel are most likely are either a tiered system or a rote system.</p><p></p><p>In a Tiered system you choose <u>Class Training I:X</u> as a feat and it give you access to one class feature and either an At Will as an Encounter or an Encounter as a Daily. This opens up <u>Class Training II:X</u> which allows a second class feature and another power.</p><p></p><p>This may seem unbalanced but only a few class features provide open ended bonuses (specifically Fighter, Rouge, Warlock, and most of these abilities are triggered by exceptional circumstances) almost all other abilities are At will or Encounter. The major complaint I have heard of this system is that what is to stop some one from taking Hunter's Quarry, Warlock's Curse and Sneak attack? The strongest counter argument is if someone wants to spend 2 minor actions and spend the time getting combat advantage they can have the 10.5 avg (math error corrected) extra damage for that attack. that's 2 or 3 other feats they don't have, and it takes multiple turns to setup or forgoing a move action. if you don't do it all in one turn the DM can just move some other mob closer to you and mess up your munchkin attack. </p><p></p><p>The strength of this system is that you only get 3 actions a turn and while you gain versatility you do not gain any real power, if your Striker can use Inspiring Word, he's not doing damage, if your Paladin tosses a Magic Missile he's not marking something. </p><p></p><p>In a Rote System I envision each class having it's Class Training Feats laid out in a specific pattern where you get specific powers in specific orders, and thus eliminating the problem of the first, but making your character less customizable.</p><p></p><p>And all in all I don't see them having made class training feats without access to Class Features, you arn't a Warlock, if you can't chose a pact, your not a Warlord if you can't Inspire.</p><p></p><p>Let me know what you think, or if you are a lucky bastard with access to the books at a convention read that/those feats and let us know how they work.</p></blockquote><p></p>
[QUOTE="Noicus, post: 4184802, member: 65056"] While they will tell us next week how it works, I was wondering how other people think Multi classing will work. The debate seems to be whether or not people will be able to acquire class features from other classes, or just their At Will, Encounter or Daily Powers. The 2 systems I feel are most likely are either a tiered system or a rote system. In a Tiered system you choose [U]Class Training I:X[/U] as a feat and it give you access to one class feature and either an At Will as an Encounter or an Encounter as a Daily. This opens up [U]Class Training II:X[/U] which allows a second class feature and another power. This may seem unbalanced but only a few class features provide open ended bonuses (specifically Fighter, Rouge, Warlock, and most of these abilities are triggered by exceptional circumstances) almost all other abilities are At will or Encounter. The major complaint I have heard of this system is that what is to stop some one from taking Hunter's Quarry, Warlock's Curse and Sneak attack? The strongest counter argument is if someone wants to spend 2 minor actions and spend the time getting combat advantage they can have the 10.5 avg (math error corrected) extra damage for that attack. that's 2 or 3 other feats they don't have, and it takes multiple turns to setup or forgoing a move action. if you don't do it all in one turn the DM can just move some other mob closer to you and mess up your munchkin attack. The strength of this system is that you only get 3 actions a turn and while you gain versatility you do not gain any real power, if your Striker can use Inspiring Word, he's not doing damage, if your Paladin tosses a Magic Missile he's not marking something. In a Rote System I envision each class having it's Class Training Feats laid out in a specific pattern where you get specific powers in specific orders, and thus eliminating the problem of the first, but making your character less customizable. And all in all I don't see them having made class training feats without access to Class Features, you arn't a Warlock, if you can't chose a pact, your not a Warlord if you can't Inspire. Let me know what you think, or if you are a lucky bastard with access to the books at a convention read that/those feats and let us know how they work. [/QUOTE]
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