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*Pathfinder & Starfinder
Conjuration specialist - a good idea?
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<blockquote data-quote="kigmatzomat" data-source="post: 604925" data-attributes="member: 9254"><p>Illusions and summons work very well together. </p><p></p><p>Summon one of the biggest things you can then use illusions to make it look like there are more of them. If you are out of sight (i.e. invisible) so the opponents can't make a spellcraft check as you cast, you can even have the illusion mimic the summoning effect, whatever that is in your game. </p><p></p><p>For a non-evoker, combine with the <em>Shadow Evocation</em> spells at higher level to get some extra oomph. The summon/illusion combo is particularly appealing to sorcerors where a few spells can mimic a lot of effects. Shadow Conjuration has a similar appeal to sorcerors not for summoning creatures as much as the damaging conjurations like <em>acid arrow</em> or <em>evard's black tentacles.</em> </p><p></p><p>Pick up adrenalin surge (+4 str to all your summoned creatures within short range), Augment Summoning Feat (+1 morale to hit/dam, +1 hp/die), and possibly Spell focus Conjuration if you plan on using many of the damaging conjuring spells (Mmmm, Power Words) but skip it if you're a pure summoner. If you do get heavy on the illusions that's where I'd go with Spell focus.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 604925, member: 9254"] Illusions and summons work very well together. Summon one of the biggest things you can then use illusions to make it look like there are more of them. If you are out of sight (i.e. invisible) so the opponents can't make a spellcraft check as you cast, you can even have the illusion mimic the summoning effect, whatever that is in your game. For a non-evoker, combine with the [i]Shadow Evocation[/i] spells at higher level to get some extra oomph. The summon/illusion combo is particularly appealing to sorcerors where a few spells can mimic a lot of effects. Shadow Conjuration has a similar appeal to sorcerors not for summoning creatures as much as the damaging conjurations like [i]acid arrow[/i] or [i]evard's black tentacles.[/i] Pick up adrenalin surge (+4 str to all your summoned creatures within short range), Augment Summoning Feat (+1 morale to hit/dam, +1 hp/die), and possibly Spell focus Conjuration if you plan on using many of the damaging conjuring spells (Mmmm, Power Words) but skip it if you're a pure summoner. If you do get heavy on the illusions that's where I'd go with Spell focus. [/QUOTE]
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