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Conjuration Specialization: Good idea? [Slightly rantish]
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<blockquote data-quote="Iron_Chef" data-source="post: 722421" data-attributes="member: 4530"><p>I'm looking over the Conjuration Wizard spell list and it seems pretty sparse. Sure it's got the summon monster spells and a few other useful ones like mage armor, but it seems like a cleric has access to all the same summon monster spells and more (leser planar ally, etc.), so why not be a cleric, get the summoning domain (available as a regular domain IMC--it's in DotF and Kingdoms of Kalamar Player's Guide, FYI) and you're suddenly a better summoner than a wizard conjuration specialist, plus you get armor, better weapons and curative magic. Conjurers give up Evocation and lose every cool damage spell out there (magic missile, fireball, lightning bolt, etc.). Sure, conjuration has some attack spells like Melf's Acid Arrow and Flame Arrow, but almost all require a ranged attack roll to hit! Where's the justice here? Is there any reason to play a Conjurer? I'd like to play one, but it doesn't seem to make much sense, especially with the crappy duration of the summoning spells:1 round/level.</p><p></p><p>I'd like some opinions on the pro's and cons of arcane conjurers and links to more prestige classes or spells for same so I can see my options here. Thanks!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> PS: Please critique my Summoner Core Class (rought draft!)</p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=42055" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=42055</a></p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 722421, member: 4530"] I'm looking over the Conjuration Wizard spell list and it seems pretty sparse. Sure it's got the summon monster spells and a few other useful ones like mage armor, but it seems like a cleric has access to all the same summon monster spells and more (leser planar ally, etc.), so why not be a cleric, get the summoning domain (available as a regular domain IMC--it's in DotF and Kingdoms of Kalamar Player's Guide, FYI) and you're suddenly a better summoner than a wizard conjuration specialist, plus you get armor, better weapons and curative magic. Conjurers give up Evocation and lose every cool damage spell out there (magic missile, fireball, lightning bolt, etc.). Sure, conjuration has some attack spells like Melf's Acid Arrow and Flame Arrow, but almost all require a ranged attack roll to hit! Where's the justice here? Is there any reason to play a Conjurer? I'd like to play one, but it doesn't seem to make much sense, especially with the crappy duration of the summoning spells:1 round/level. I'd like some opinions on the pro's and cons of arcane conjurers and links to more prestige classes or spells for same so I can see my options here. Thanks! :) PS: Please critique my Summoner Core Class (rought draft!) [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=42055[/url] [/QUOTE]
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