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Character Builds & Optimization
Conjuration Wizard 2/Thief Rogue 3
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<blockquote data-quote="faria" data-source="post: 7011532" data-attributes="member: 6780042"><p>Awesome breakdown, Acorn. I guess High Elf and Rogue first is the way to go. I think I'll take a 3rd level of Wizard at 6 since it would double my spell slots and give me access to level 2 spells, which is much more beneficial than another level of Rogue. Most groups don't even make it to level 10 anyway.</p><p></p><p>So now the question is: what are some creative/clever uses of the conjuration ability? Thieves tools, rope, a weapon, a torch, caltrops, lead balls, a net, ranged ammunition, an anvil over an enemy's head, a chair to wedge under a door handle, oil to set fire to, a hornet nest to clear out a room, papers/badges/uniforms for gaining entry, an instrument to cause a distraction, manacles/handcuffs, a vial of poison, flowers to charm a girl, food and drink, etc. What can you guys come up with?</p></blockquote><p></p>
[QUOTE="faria, post: 7011532, member: 6780042"] Awesome breakdown, Acorn. I guess High Elf and Rogue first is the way to go. I think I'll take a 3rd level of Wizard at 6 since it would double my spell slots and give me access to level 2 spells, which is much more beneficial than another level of Rogue. Most groups don't even make it to level 10 anyway. So now the question is: what are some creative/clever uses of the conjuration ability? Thieves tools, rope, a weapon, a torch, caltrops, lead balls, a net, ranged ammunition, an anvil over an enemy's head, a chair to wedge under a door handle, oil to set fire to, a hornet nest to clear out a room, papers/badges/uniforms for gaining entry, an instrument to cause a distraction, manacles/handcuffs, a vial of poison, flowers to charm a girl, food and drink, etc. What can you guys come up with? [/QUOTE]
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