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<blockquote data-quote="ZenBear" data-source="post: 7622555" data-attributes="member: 6957489"><p><span style="font-family: inherit">Copy/pasting from D&D Beyond where I'm building this. It's a Plague Priest, from Warhammer: Fantasy, that I'm converting to 5e. I want it to have a version of the Vermintide spell from Total War: Warhammer where they summon a unit of clanrats, but in this case I'm thinking Giant Rats (Diseased) or Swarms of Rats. I intend to use these in multiple campaigns, so party composition will vary.<strong></strong></span></p><p><span style="font-family: inherit"><strong></strong></span></p><p><span style="font-family: inherit"><strong>Armor Class</strong> 12</span></p><p><span style="font-family: inherit"><strong>Hit Points</strong> 91 (14d6 + 42)</span></p><p><span style="font-family: inherit"><strong>Speed</strong> 35 ft.</span></p><p><span style="font-family: inherit"></span><strong>STR </strong>10 (+0) <strong>DEX</strong> 15 (+2) <strong>CON</strong> 16 (+3) <strong>INT</strong> 10 (+0) <strong>WIS</strong> 16 (+3) <strong>CHA</strong> 8 (-1)</p><p><span style="font-family: inherit"><strong>Damage Immunities</strong> Poison</span></p><p><span style="font-family: inherit"><strong>Condition Immunities</strong> <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned" target="_blank">Poisoned</a></span></p><p><span style="font-family: inherit"><strong>Senses</strong> <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">Darkvision</a> 60 ft., Passive Perception 13</span></p><p><span style="font-family: inherit"><strong>Languages</strong> Common, Undercommon</span></p><p><span style="font-family: inherit"><strong>Challenge</strong> 2 (450 XP)</span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit"><em><strong>Sunlight Sensitivity.</strong></em> While in sunlight, the skaven has disadvantage on attack rolls, as well as on Wisdom (<a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception" target="_blank">Perception</a>) checks that rely on sight.</span></p><p><span style="font-family: inherit"><strong><em>Keen Smell:</em></strong> The skaven has advantage on Wisdom (<a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception" target="_blank">Perception</a>) checks that rely on smell.</span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit"><strong><em>Pack Tactics:</em></strong> The skaven has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.</span></p><p><span style="font-family: inherit"><strong><em>Tough:</em></strong> If damage reduces the plague priest to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the plague priest drops to 1 hit point instead.</span></p><p><span style="font-family: inherit"><strong><em>Pestilent</em></strong>: Devotees of Clan Pestilens are immune to the effects of poison and disease, though they remain capable of carrying such afflictions.</span></p><p><span style="font-family: inherit"><strong><em>Spellcasting:</em></strong> The Plague Priest is a 5th level caster. It’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It knows the following spells:</span></p><p><span style="font-family: inherit"></span></p><ul> <li data-xf-list-type="ul"><span style="font-family: inherit">Cantrips (at-will): Infestation, Poison Spray, Spare the Dying</span></li> <li data-xf-list-type="ul"><span style="font-family: inherit">1st level (4 slots): Bane, Ray of Sickness</span></li> <li data-xf-list-type="ul"><span style="font-family: inherit">2nd level (3 slots): Blindness/Deafness, Ray of Enfeeblement</span></li> <li data-xf-list-type="ul"><span style="font-family: inherit">3rd level (2 slots): Stinking Cloud, Vermintide (Conjure Animals - Rats)</span></li> </ul><p></p><p><span style="font-family: inherit">Actions</span></p><p><span style="font-family: inherit"><strong><em>Multiattack: </em></strong>The plague priest makes two attacks with its plague censer.</span></p><p><span style="font-family: inherit"><em><strong>Plague Censer.</strong></em> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d8 + 3) piercing damage, and the target must make a DC 13 CON saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.</span></p><p><span style="font-family: inherit"><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4 + 2) piercing damage.</span><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p></blockquote><p></p>
[QUOTE="ZenBear, post: 7622555, member: 6957489"] [FONT='inherit']Copy/pasting from D&D Beyond where I'm building this. It's a Plague Priest, from Warhammer: Fantasy, that I'm converting to 5e. I want it to have a version of the Vermintide spell from Total War: Warhammer where they summon a unit of clanrats, but in this case I'm thinking Giant Rats (Diseased) or Swarms of Rats. I intend to use these in multiple campaigns, so party composition will vary.[B] Armor Class[/B] 12 [B]Hit Points[/B] 91 (14d6 + 42) [B]Speed[/B] 35 ft. [/FONT][B]STR [/B]10 (+0) [B]DEX[/B] 15 (+2) [B]CON[/B] 16 (+3) [B]INT[/B] 10 (+0) [B]WIS[/B] 16 (+3) [B]CHA[/B] 8 (-1) [FONT='inherit'][B]Damage Immunities[/B] Poison [B]Condition Immunities[/B] [URL="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned"]Poisoned[/URL] [B]Senses[/B] [URL="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision"]Darkvision[/URL] 60 ft., Passive Perception 13 [B]Languages[/B] Common, Undercommon [B]Challenge[/B] 2 (450 XP) [I][B]Sunlight Sensitivity.[/B][/I] While in sunlight, the skaven has disadvantage on attack rolls, as well as on Wisdom ([URL="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception"]Perception[/URL]) checks that rely on sight. [B][I]Keen Smell:[/I][/B] The skaven has advantage on Wisdom ([URL="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception"]Perception[/URL]) checks that rely on smell. [B][I]Pack Tactics:[/I][/B] The skaven has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated. [B][I]Tough:[/I][/B] If damage reduces the plague priest to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the plague priest drops to 1 hit point instead. [B][I]Pestilent[/I][/B]: Devotees of Clan Pestilens are immune to the effects of poison and disease, though they remain capable of carrying such afflictions. [B][I]Spellcasting:[/I][/B] The Plague Priest is a 5th level caster. It’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It knows the following spells: [LIST] [*]Cantrips (at-will): Infestation, Poison Spray, Spare the Dying [*]1st level (4 slots): Bane, Ray of Sickness [*]2nd level (3 slots): Blindness/Deafness, Ray of Enfeeblement [*]3rd level (2 slots): Stinking Cloud, Vermintide (Conjure Animals - Rats) [/LIST] Actions [B][I]Multiattack: [/I][/B]The plague priest makes two attacks with its plague censer. [I][B]Plague Censer.[/B][/I] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 7 (1d8 + 3) piercing damage, and the target must make a DC 13 CON saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 4 (1d4 + 2) piercing damage.[/FONT][COLOR=#000000][FONT='inherit'] [/FONT][/COLOR] [/QUOTE]
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