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General Tabletop Discussion
*Dungeons & Dragons
Conjure Animals Encounter CR
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<blockquote data-quote="Lancelot" data-source="post: 7622564" data-attributes="member: 30022"><p>That is not a CR 2 opponent, IMHO, regardless of <em>conjure animals.</em> If you only look at it's AC, HP and melee attack... it's tougher than a CR 2 ogre. +1 AC, +1 average damage, and +32 (!!) HP.</p><p></p><p>Plus it has disease, immunities, zombie toughness, pack tactics, and a 5th level caster spell-list. So, let's compare it to some other things...</p><p></p><p>CR 2 berserker? More HP, more average damage, and still all those special abilities. CR 2 priest? Same spell-casting and 1 point worse AC, but better in every other regard - including more than triple the HP.</p><p></p><p>I'd guesstimate it at CR 4. More dangerous than a CR 3 knight (more HP, spellcasting, other specials - but worse AC), and less dangerous than a CR 5 gladiator (which is superior in nearly every way except the spells). It's also considerably less dangerous than the CR 6 mage (which is a glass cannon; easily killed in a single round, but bad things can happen if it gets a couple of area-effect spells off).</p><p></p><p>Usually, CR calculations are best made by looking at a handful of creatures on either side and figuring out whether your target creature is likely to be a less or more deadly foe. CR 4 feels about right to me for this one, given that even 1 round of pack tactics <em>conjure animals </em>could be very dangerous (even lethal) to at least one party member. Also, this guy is packing a potentially lethal disease attack and does surprisingly chunky melee damage as well - and will be around for multiple rounds to use it with his very large HP total and zombie resilience.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 7622564, member: 30022"] That is not a CR 2 opponent, IMHO, regardless of [I]conjure animals.[/I] If you only look at it's AC, HP and melee attack... it's tougher than a CR 2 ogre. +1 AC, +1 average damage, and +32 (!!) HP. Plus it has disease, immunities, zombie toughness, pack tactics, and a 5th level caster spell-list. So, let's compare it to some other things... CR 2 berserker? More HP, more average damage, and still all those special abilities. CR 2 priest? Same spell-casting and 1 point worse AC, but better in every other regard - including more than triple the HP. I'd guesstimate it at CR 4. More dangerous than a CR 3 knight (more HP, spellcasting, other specials - but worse AC), and less dangerous than a CR 5 gladiator (which is superior in nearly every way except the spells). It's also considerably less dangerous than the CR 6 mage (which is a glass cannon; easily killed in a single round, but bad things can happen if it gets a couple of area-effect spells off). Usually, CR calculations are best made by looking at a handful of creatures on either side and figuring out whether your target creature is likely to be a less or more deadly foe. CR 4 feels about right to me for this one, given that even 1 round of pack tactics [I]conjure animals [/I]could be very dangerous (even lethal) to at least one party member. Also, this guy is packing a potentially lethal disease attack and does surprisingly chunky melee damage as well - and will be around for multiple rounds to use it with his very large HP total and zombie resilience. [/QUOTE]
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