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<blockquote data-quote="Tony Vargas" data-source="post: 6820547" data-attributes="member: 996"><p>It's not the player's place to argue rules interpretations with the DM like a lawyer making a case to a judge or jury. The 5e DM's role is to interpret (and change and add to and overrule and outright ignore and change his mind about later) the rules as he sees fit, it's the "DM Empowerment" feature of 5e. </p><p></p><p>You can always be more circumspect in how you use the spell. Maybe the DM is basing what monsters appear on what sorts are nearby, or what the environment is like? If so, you can make an effort to determine what might be summoned before you ever cast the spell (or get into combat). You could be sure to have other worthwhile spells prepped to use instead of it when the 'nerfed' version isn't good enough. Nothing unreasonable about not prepping the spell, at all, for that matter.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6820547, member: 996"] It's not the player's place to argue rules interpretations with the DM like a lawyer making a case to a judge or jury. The 5e DM's role is to interpret (and change and add to and overrule and outright ignore and change his mind about later) the rules as he sees fit, it's the "DM Empowerment" feature of 5e. You can always be more circumspect in how you use the spell. Maybe the DM is basing what monsters appear on what sorts are nearby, or what the environment is like? If so, you can make an effort to determine what might be summoned before you ever cast the spell (or get into combat). You could be sure to have other worthwhile spells prepped to use instead of it when the 'nerfed' version isn't good enough. Nothing unreasonable about not prepping the spell, at all, for that matter. [/QUOTE]
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