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<blockquote data-quote="Unwise" data-source="post: 6820839" data-attributes="member: 98008"><p>Certainly in my games the DM always controls what turns up and where it turns up. Sometimes if placement is important, the caster makes and arcana/religion/nature roll to reflect finesse in their spell casting and plop a creature in a certain place. More often than not this placement is advantageous, as the creatures come from multiple directions, often opening up new avenues of attack.</p><p></p><p>Furthermore, as a DM and as a player, I am so glad when DMs just take control of the animals themselves too. The animals follow commands, but the rolling, or lack there of is done by the DM to speed things up. For instance if you are fighting orcs, I look at it and think, yep, two young bears equals one orc. So I just have them engage and narrate the outcome as a close battle, effectively taking all involved parties out of the combat.</p><p></p><p>None of my players want to sit around while the Druid or Mage rolls 8 sets of dice for their snakes or zombies or whatever. Nor do they really care if an orc hits the summoned bear for 5 damage or 10. If players don't like these rules, the other players just encourage them to pick other spells or play another class.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6820839, member: 98008"] Certainly in my games the DM always controls what turns up and where it turns up. Sometimes if placement is important, the caster makes and arcana/religion/nature roll to reflect finesse in their spell casting and plop a creature in a certain place. More often than not this placement is advantageous, as the creatures come from multiple directions, often opening up new avenues of attack. Furthermore, as a DM and as a player, I am so glad when DMs just take control of the animals themselves too. The animals follow commands, but the rolling, or lack there of is done by the DM to speed things up. For instance if you are fighting orcs, I look at it and think, yep, two young bears equals one orc. So I just have them engage and narrate the outcome as a close battle, effectively taking all involved parties out of the combat. None of my players want to sit around while the Druid or Mage rolls 8 sets of dice for their snakes or zombies or whatever. Nor do they really care if an orc hits the summoned bear for 5 damage or 10. If players don't like these rules, the other players just encourage them to pick other spells or play another class. [/QUOTE]
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