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General Tabletop Discussion
*Dungeons & Dragons
conjure spells are mainly either bad or broken
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<blockquote data-quote="evilbob" data-source="post: 6558306" data-attributes="member: 9789"><p>Hopefully this will get better as new monsters are released, but at the moment some of the conjure spells are quite bad. Conjure fey has only one creature that can be summoned that couldn't already be summoned by conjure woodland being (a sorry CR 3 green hag), and conjure celestial has 3 targets (CR 2 pegasus, CR 4 couatl, and CR 5 unicorn for a level 9 spell).</p><p></p><p>Meanwhile conjure animal is pretty good especially when you get it - 8 wolves at level 5 seems useful - and conjure elemental is the only one that seems really to have gotten it right, probably because it only selects 1 of 4 specific things. Even conjure minor elemental can get kind of good with 4 - 8 mephits blinding your enemies and buffing you with blur. But the most broken one is conjure woodland beings, and only because it's <em>completely</em> useless other than to conjure 8 pixies, which are amazing. (Technically you could get 2 dryads to try to charm something, but they aren't as good as the pixies.) They can all 1/day (DC 12) cast confusion, detect evil, detect thoughts, dispel magic, entangle, fly, polymorph, phantasmal force, or sleep - polymorph, fly, and confusion being the stand-outs that scale well, although even 8 1-round entangles or sleeps are bound to be useful in some situations. However, you also have the idea that they won't actually help fight in battle, which can make them useless again. Unless you use half of them (if you have a party of four) to cast fly on your group and then the other half to polymorph your party into giant apes, a CR 7 beast (at level 7, mind you). Yeah, a party of 4 flying, giant apes at level 7 - basically making the druid's natural wildshape ability look pathetic compared to this one spell. Even if the giant ape thing doesn't fly (ha!) with your DM, the using a 4th level spell to mass-fly up to 8 creatures is a much tamer but still powerful and legit use of the spell.</p><p></p><p>Has anyone found anything in any of the additional published materials that can make any of these spells not suck so bad? And with all the other minor gotchas - certain creatures given slightly different types to keep them out of these spells - why do you think pixies made it through?</p></blockquote><p></p>
[QUOTE="evilbob, post: 6558306, member: 9789"] Hopefully this will get better as new monsters are released, but at the moment some of the conjure spells are quite bad. Conjure fey has only one creature that can be summoned that couldn't already be summoned by conjure woodland being (a sorry CR 3 green hag), and conjure celestial has 3 targets (CR 2 pegasus, CR 4 couatl, and CR 5 unicorn for a level 9 spell). Meanwhile conjure animal is pretty good especially when you get it - 8 wolves at level 5 seems useful - and conjure elemental is the only one that seems really to have gotten it right, probably because it only selects 1 of 4 specific things. Even conjure minor elemental can get kind of good with 4 - 8 mephits blinding your enemies and buffing you with blur. But the most broken one is conjure woodland beings, and only because it's [I]completely[/I] useless other than to conjure 8 pixies, which are amazing. (Technically you could get 2 dryads to try to charm something, but they aren't as good as the pixies.) They can all 1/day (DC 12) cast confusion, detect evil, detect thoughts, dispel magic, entangle, fly, polymorph, phantasmal force, or sleep - polymorph, fly, and confusion being the stand-outs that scale well, although even 8 1-round entangles or sleeps are bound to be useful in some situations. However, you also have the idea that they won't actually help fight in battle, which can make them useless again. Unless you use half of them (if you have a party of four) to cast fly on your group and then the other half to polymorph your party into giant apes, a CR 7 beast (at level 7, mind you). Yeah, a party of 4 flying, giant apes at level 7 - basically making the druid's natural wildshape ability look pathetic compared to this one spell. Even if the giant ape thing doesn't fly (ha!) with your DM, the using a 4th level spell to mass-fly up to 8 creatures is a much tamer but still powerful and legit use of the spell. Has anyone found anything in any of the additional published materials that can make any of these spells not suck so bad? And with all the other minor gotchas - certain creatures given slightly different types to keep them out of these spells - why do you think pixies made it through? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
conjure spells are mainly either bad or broken
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