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conjurer class
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<blockquote data-quote="1013dragon" data-source="post: 4337556" data-attributes="member: 62696"><p><strong>Wizard/Conjurer</strong></p><p></p><p><span style="color: White">Digging the conjurer concept. I have been working on a 4th edition Necromancer class and I decided to make it another build option for the wizard class instead. I analyzed the Clerics daily power ,Guardian of Faith, and the Wizards Daily power, Flaming Sphere, and created something similar for a Necromancer build. You could also use Necromancer as a optional build for your Conjurer Class. I should have the Necromancer build option posted by Tuesday next week for critique.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><span style="font-size: 15px"><strong>Shadow Slave </strong><span style="font-size: 10px">Wizard Attack 1</span></span></span></p><p><span style="color: White"><span style="font-size: 15px"><span style="font-size: 10px"><em>You conjure a ghostly slave, indistinct except for a </em></span></span></span></p><p><span style="color: White"><span style="font-size: 15px"><span style="font-size: 10px"><em>glowing scythe emblazoned with necrotic energy.</em></span></span></span></p><p> <span style="color: White"><span style="font-size: 15px"><span style="font-size: 10px"><em></em></span></span></span></p><p><span style="color: White"><span style="font-size: 15px"><span style="font-size: 10px"><em></em></span></span></span> <span style="color: White"><strong>Daily: Conjuration, Arcane, Implement, Necrotic</strong></span></p><p> <strong><span style="color: White">Standard Action Ranged 5</span></strong></p><p> </p><p><span style="color: White"><strong>Effect</strong></span><strong><span style="color: White">: You conjure a spirit that occupies 1 square </span></strong></p><p><strong><span style="color: White">within range. Every round, you can move the spirit </span></strong></p><p><strong><span style="color: White">3 squares as a move action. The spirit lasts until </span></strong></p><p><strong><span style="color: White">the end of the encounter. Any creature that ends </span></strong></p><p><strong><span style="color: White">its turn next to the conjured spirit is subject to a</span></strong></p><p><strong><span style="color: White">Intelligence vs. Fortitude attack. On a hit, the attack </span></strong></p><p><strong><span style="color: White">deals 1d8 + Intelligence modifier Necrotic damage.</span></strong></p><p><strong><span style="color: White"></span></strong></p><p><strong><span style="color: White"></span></strong></p><p><strong><span style="color: White"></span></strong></p></blockquote><p></p>
[QUOTE="1013dragon, post: 4337556, member: 62696"] [b]Wizard/Conjurer[/b] [COLOR=White]Digging the conjurer concept. I have been working on a 4th edition Necromancer class and I decided to make it another build option for the wizard class instead. I analyzed the Clerics daily power ,Guardian of Faith, and the Wizards Daily power, Flaming Sphere, and created something similar for a Necromancer build. You could also use Necromancer as a optional build for your Conjurer Class. I should have the Necromancer build option posted by Tuesday next week for critique. [SIZE=4][B]Shadow Slave [/B][SIZE=2]Wizard Attack 1 [I]You conjure a ghostly slave, indistinct except for a glowing scythe emblazoned with necrotic energy. [/I][/SIZE][/SIZE][/COLOR] [COLOR=White][B]Daily: Conjuration, Arcane, Implement, Necrotic[/B][/COLOR] [B][COLOR=White]Standard Action Ranged 5[/COLOR][/B] [COLOR=White][B]Effect[/B][/COLOR][B][COLOR=White]: You conjure a spirit that occupies 1 square within range. Every round, you can move the spirit 3 squares as a move action. The spirit lasts until the end of the encounter. Any creature that ends its turn next to the conjured spirit is subject to a Intelligence vs. Fortitude attack. On a hit, the attack deals 1d8 + Intelligence modifier Necrotic damage. [/COLOR][/B] [/QUOTE]
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