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<blockquote data-quote="Dannyalcatraz" data-source="post: 4992470" data-attributes="member: 19675"><p>Yeah, yeah, I know...I was just thinking of it as a concept in general. (Sorry I wasn't clear on that.)</p><p></p><p></p><p>I don't know how to take that!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>I'd still go for the Conjurer at the very least, possibly multiclassing as Conj/Druid/MT, Conj/Rgr/Paragon, Conj/Rgr/EK, Conj/Paragon/Loremaster or Conj/Paragon/Horizon Walker. There are several statistical analyses out there- like the Powergamer's guide- that say that the Specialist really does have an advantage in a restricted environment such as the one you're describing. And the multiclass options either emphasize the rugged, outdoorsy nature of the PC concept or the strength of the PC's thirst for knowledge.</p><p></p><p>While a lot of people would play a Human for the extra feat, I'd strongly consider playing another race.</p><p></p><p>Play an Elf and you'll have the benefit of slightly better weaponry to defend yourself if your critters aren't getting the job done. Dex should be your next highest stat so that you get the AC bonus, the initiative bonus and you can use your bow to defend yourself at range.</p><p></p><p>One thing I was unclear on- your link lets us know about the Necromancer Variant that appears in the SRD...but its an altered version of it. What about the other variants? Are they open? If so, you might want to take a look at the SRD Conjurer variants.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4992470, member: 19675"] Yeah, yeah, I know...I was just thinking of it as a concept in general. (Sorry I wasn't clear on that.) I don't know how to take that!;):D:lol: I'd still go for the Conjurer at the very least, possibly multiclassing as Conj/Druid/MT, Conj/Rgr/Paragon, Conj/Rgr/EK, Conj/Paragon/Loremaster or Conj/Paragon/Horizon Walker. There are several statistical analyses out there- like the Powergamer's guide- that say that the Specialist really does have an advantage in a restricted environment such as the one you're describing. And the multiclass options either emphasize the rugged, outdoorsy nature of the PC concept or the strength of the PC's thirst for knowledge. While a lot of people would play a Human for the extra feat, I'd strongly consider playing another race. Play an Elf and you'll have the benefit of slightly better weaponry to defend yourself if your critters aren't getting the job done. Dex should be your next highest stat so that you get the AC bonus, the initiative bonus and you can use your bow to defend yourself at range. One thing I was unclear on- your link lets us know about the Necromancer Variant that appears in the SRD...but its an altered version of it. What about the other variants? Are they open? If so, you might want to take a look at the SRD Conjurer variants. [/QUOTE]
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