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Connections between Different Planar Cosmologies
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<blockquote data-quote="glass" data-source="post: 8616980" data-attributes="member: 12251"><p>I was halfway through writing a post about how I was going to tackle Toril and its role in the broader cosmology. But I realised I was importing concepts that I came up with for my homebrew world, Pelhorin, so I thought it better to talk about that first:</p><p></p><p>I have talked Pelhorin's cosmology recently <a href="https://www.enworld.org/threads/the-cosmology-of-your-homebrew-campaign.684809/post-8489976" target="_blank">here</a> and <a href="https://www.enworld.org/threads/the-cosmology-of-your-homebrew-campaign.684809/post-8493172" target="_blank">here</a>. The salient point is that it was always designed to be a bridge of sorts between other cosmologies; although it has its own "local" cosmology, it is also connected more distantly to others (so I could have my cake and eat it).</p><p></p><p>There are a number of means of connection; there is a Plane of Shadow (referred to locally as the Umbra) which as usual connects to other cosmologies' Planes of Shadow as per the 3e MotP. There is also a plane analogous to the Elemental Chaos (kinda) called the Maelstrom[1], which underpins the lot and connects to other cosmologies via the Churn, as described in my opening post.</p><p></p><p>But the main one is the Skies: Leave the planet on a Spelljammer, and you end up in a Sky which is part of the Great Wheel, complete with Crystal sphere and phlogiston beyond it[2]. Use other means, and you end up in a different Sky. I have not completely defined the other skies, but there are at least three of them (because there are three suns), and now I am leaning towards twelve - twelve is a number which has magical and cosmological significance in Pelhorin, and it gives me the flexibility to define new Skies as needed. If I stick with 12, it is a safe bet that connections to Golarion's material plane and the World Axis will be amongst them.</p><p></p><p>_</p><p>glass.</p><p></p><p><span style="font-size: 10px">[1] At the time I wrote the posts linked above, I had not decided whether the Maelstrom was an orbiter or something more fundamental. Partly as a result of the current project, I have decided the latter.</span></p><p><span style="font-size: 10px">[2] I am old school when it comes to Spelljammer - none of this Astral Sea stuff.</span></p></blockquote><p></p>
[QUOTE="glass, post: 8616980, member: 12251"] I was halfway through writing a post about how I was going to tackle Toril and its role in the broader cosmology. But I realised I was importing concepts that I came up with for my homebrew world, Pelhorin, so I thought it better to talk about that first: I have talked Pelhorin's cosmology recently [URL='https://www.enworld.org/threads/the-cosmology-of-your-homebrew-campaign.684809/post-8489976']here[/URL] and [URL='https://www.enworld.org/threads/the-cosmology-of-your-homebrew-campaign.684809/post-8493172']here[/URL]. The salient point is that it was always designed to be a bridge of sorts between other cosmologies; although it has its own "local" cosmology, it is also connected more distantly to others (so I could have my cake and eat it). There are a number of means of connection; there is a Plane of Shadow (referred to locally as the Umbra) which as usual connects to other cosmologies' Planes of Shadow as per the 3e MotP. There is also a plane analogous to the Elemental Chaos (kinda) called the Maelstrom[1], which underpins the lot and connects to other cosmologies via the Churn, as described in my opening post. But the main one is the Skies: Leave the planet on a Spelljammer, and you end up in a Sky which is part of the Great Wheel, complete with Crystal sphere and phlogiston beyond it[2]. Use other means, and you end up in a different Sky. I have not completely defined the other skies, but there are at least three of them (because there are three suns), and now I am leaning towards twelve - twelve is a number which has magical and cosmological significance in Pelhorin, and it gives me the flexibility to define new Skies as needed. If I stick with 12, it is a safe bet that connections to Golarion's material plane and the World Axis will be amongst them. _ glass. [SIZE=2][1] At the time I wrote the posts linked above, I had not decided whether the Maelstrom was an orbiter or something more fundamental. Partly as a result of the current project, I have decided the latter. [2] I am old school when it comes to Spelljammer - none of this Astral Sea stuff.[/SIZE] [/QUOTE]
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