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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Connections between Different Planar Cosmologies
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<blockquote data-quote="glass" data-source="post: 8621360" data-attributes="member: 12251"><p>OK, some specifics. The different cosmological connections are associated with different mostly-human[1] pantheons, and I am aware of seven such pantheons: Faerunian, Chultan, Kara-Turan, Maztican, Mulhorandi, Untheric, & Zhakaran. I think I read somewhere once that Malatra has its own Patheon, but I cannot find any details now. And presumably something is going on in the is something going on in Katashaka, Osse, and Anchorome, but the details are even more scarce. Returned Abeir of course lacked any gods at all, but presumably has a cosmological connection to wherever Abeir ended up for all those years.</p><p></p><p>Obviously, those areas without a lot of detail are going to have their cosmological connections undefined. Taking the rest in order:</p><p></p><p style="margin-left: 20px"><strong>Faerun</strong> is fairly straight-forward. Whatever official canon says in any particular edition, it is strongly associated with the Great Wheel in my mind, so there it stays.[2]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Chult</strong> has no cosmological details in PGtF, but it is right next door to Faerun and the local goblinoids worship the goblin gods from Acheron, so this is probably also in the Great Wheel.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">All that PGtF says about <strong>Kara-Tur</strong>'s cosmology is that it has a Spirit World (as described in the 3e MotP). Officially, this would mean that there is no Astral Plane as the Spirit World replaces it, but I might or might not ignore that.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Maztica</strong> has a "stack of plates" cosmology. The "upper" planes are the homes of the various gods. The "lower" planes are the afterlives, which the souls of the deceased fight their way though to reach their final reward in the bottom-most. This does not sound much like any of the extant cosmologies I am aware of, so becomes its own thing.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Mulhorand</strong> is an interesting case. The Mulhorandi patheon is obviously based on the Egyption one, but comparing it with the official Egyptian pantheon in the 5e PHB, they are actually fairly different (earlier versions might have been closer). In PGtF, it was officially in the same World Tree I have moved the Faerunian patheon out of (kinda) - and I think I am going to keep them there. It would be nice if one of cosmologies were tree shaped, to explain why sages got the World Tree idea in the first place (even if they were slightly confused about which planes went in each - which the Mulhorandi and Egyptian pantheons being similar but not identical helps explain).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Unther</strong> is also slightly complicated. On the one hand, the people were abducted by the same Imaskari wizards who populated Mulhorand, which suggests they probably have the same home cosmology. OTOH, most of the pantheon were apparently killed by Orc gods during the Orcgate wars, and the Orc pantheon lives in the Great Wheel. Plus the only surviving members (apart from Gilgeam, who died but got better) joined the Faerunian pantheon. Plus, Tiamat is also a member of the draconic pantheon. It is a mess - I will come back to this one.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Zhakara</strong> apparently has one upper plane and one lower plane, although these are purely afterlives - the actual home of the gods is not visitable by mortals. I am not sure about that last bit, but otherwise the planar structure is reminscent of the simple "Omniverse" cosmology from the 3e MotP.</p><p></p><p>That's about it for now. Next time, the bits and pieces of the World Tree not yet accounted for, and how they fit into things. And maybe a bit of discussion on dragons.</p><p></p><p>_</p><p>glass.</p><p></p><p><span style="font-size: 12px">[1] As far as I can remember, non-humans mostly seem to worship that same gods as the local humans, or the general D&D Goblin/Orc/Elven/Drow/etc pantheons. Except dragons.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">[2] There are certain aspects of the World Tree from 3e that I quite liked, but not enough to upset the apple cart. I had just about got done reconciling its various bits and pieces into the GW, when I hit upon this idea instead.</span></p></blockquote><p></p>
[QUOTE="glass, post: 8621360, member: 12251"] OK, some specifics. The different cosmological connections are associated with different mostly-human[1] pantheons, and I am aware of seven such pantheons: Faerunian, Chultan, Kara-Turan, Maztican, Mulhorandi, Untheric, & Zhakaran. I think I read somewhere once that Malatra has its own Patheon, but I cannot find any details now. And presumably something is going on in the is something going on in Katashaka, Osse, and Anchorome, but the details are even more scarce. Returned Abeir of course lacked any gods at all, but presumably has a cosmological connection to wherever Abeir ended up for all those years. Obviously, those areas without a lot of detail are going to have their cosmological connections undefined. Taking the rest in order: [INDENT][B]Faerun[/B] is fairly straight-forward. Whatever official canon says in any particular edition, it is strongly associated with the Great Wheel in my mind, so there it stays.[2][/INDENT] [INDENT][/INDENT] [INDENT][B]Chult[/B] has no cosmological details in PGtF, but it is right next door to Faerun and the local goblinoids worship the goblin gods from Acheron, so this is probably also in the Great Wheel.[/INDENT] [INDENT][/INDENT] [INDENT]All that PGtF says about [B]Kara-Tur[/B]'s cosmology is that it has a Spirit World (as described in the 3e MotP). Officially, this would mean that there is no Astral Plane as the Spirit World replaces it, but I might or might not ignore that.[/INDENT] [INDENT][/INDENT] [INDENT][B]Maztica[/B] has a "stack of plates" cosmology. The "upper" planes are the homes of the various gods. The "lower" planes are the afterlives, which the souls of the deceased fight their way though to reach their final reward in the bottom-most. This does not sound much like any of the extant cosmologies I am aware of, so becomes its own thing.[/INDENT] [INDENT][/INDENT] [INDENT][B]Mulhorand[/B] is an interesting case. The Mulhorandi patheon is obviously based on the Egyption one, but comparing it with the official Egyptian pantheon in the 5e PHB, they are actually fairly different (earlier versions might have been closer). In PGtF, it was officially in the same World Tree I have moved the Faerunian patheon out of (kinda) - and I think I am going to keep them there. It would be nice if one of cosmologies were tree shaped, to explain why sages got the World Tree idea in the first place (even if they were slightly confused about which planes went in each - which the Mulhorandi and Egyptian pantheons being similar but not identical helps explain).[/INDENT] [INDENT][/INDENT] [INDENT][B]Unther[/B] is also slightly complicated. On the one hand, the people were abducted by the same Imaskari wizards who populated Mulhorand, which suggests they probably have the same home cosmology. OTOH, most of the pantheon were apparently killed by Orc gods during the Orcgate wars, and the Orc pantheon lives in the Great Wheel. Plus the only surviving members (apart from Gilgeam, who died but got better) joined the Faerunian pantheon. Plus, Tiamat is also a member of the draconic pantheon. It is a mess - I will come back to this one.[/INDENT] [INDENT][/INDENT] [INDENT][B]Zhakara[/B] apparently has one upper plane and one lower plane, although these are purely afterlives - the actual home of the gods is not visitable by mortals. I am not sure about that last bit, but otherwise the planar structure is reminscent of the simple "Omniverse" cosmology from the 3e MotP.[/INDENT] That's about it for now. Next time, the bits and pieces of the World Tree not yet accounted for, and how they fit into things. And maybe a bit of discussion on dragons. _ glass. [SIZE=3][1] As far as I can remember, non-humans mostly seem to worship that same gods as the local humans, or the general D&D Goblin/Orc/Elven/Drow/etc pantheons. Except dragons. [2] There are certain aspects of the World Tree from 3e that I quite liked, but not enough to upset the apple cart. I had just about got done reconciling its various bits and pieces into the GW, when I hit upon this idea instead.[/SIZE] [/QUOTE]
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