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Connor's Sorta Low CR Monster Thread- To be updated... eventually...
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<blockquote data-quote="ConnorSB" data-source="post: 1296803" data-attributes="member: 14273"><p>Ok, I finally got around to posting this guy. I never wrote up a background, and I will do so in the next few days.</p><p></p><p><strong>Koluxus, Half-Troll Gargoyle</strong></p><p> Medium Monstrous Humanoid (Earth)</p><p>Hit Dice: 4d8+31 (49 hp)</p><p>Initiative: +3</p><p>Speed: 40 ft. (8 squares), fly 60 ft. (average)</p><p>Armor Class: 21 (+3 Dex, +8 natural), touch 13, flat-footed 18</p><p>Base Attack/Grapple: +4/+6</p><p>Attack: Claw +11 melee (1d4+5)</p><p>Full Attack: 2 claws +11 melee (1d4+5) and bite +9 melee (1d6+2) and gore +9 melee (1d6+2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Rend</p><p>Special Qualities: Damage reduction 10/magic, darkvision 60 ft., freeze, Fast healing 5, Scent</p><p>Saves: Fort +8, Ref +7, Will +4</p><p>Abilities: Str 21, Dex 16, Con 24, Int 4, Wis 11, Cha 5</p><p>Skills: Hide +8*, Listen +4, Spot +4</p><p>Feats: Multiattack, Toughness</p><p>Environment: Any</p><p>Organization: Solitary, pair, or wing (5–16)</p><p>Challenge Rating: 6</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: 5–6 HD (Medium); 7–12 HD (Large)</p><p>Level Adjustment: +9</p><p></p><p><strong>Rend (Ex):</strong> If a half-troll gargoyle hits with both claw attacks against a single opponent, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d4 damage</p><p></p><p><strong>Freeze (Ex):</strong> A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.</p><p><strong>Fast Healing (Ex): </strong> A half troll heals 5 points of damage each round so long as it has 1 HP or more. Fast healing does not restore HP lost from starvation, thirst, or suffocation, and it does not allow regrowth or reattatchment of body parts.</p><p><strong>Scent (Ex):</strong> A half troll can detect approaching enemies, sniff out hidden foes, and track by sense of smell.</p><p></p><p><strong>Skills:</strong> Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.</p><p></p><p><strong>Background forthcoming</strong></p><p></p><p><strong>Tactics forthcoming</strong></p></blockquote><p></p>
[QUOTE="ConnorSB, post: 1296803, member: 14273"] Ok, I finally got around to posting this guy. I never wrote up a background, and I will do so in the next few days. [B]Koluxus, Half-Troll Gargoyle[/B] Medium Monstrous Humanoid (Earth) Hit Dice: 4d8+31 (49 hp) Initiative: +3 Speed: 40 ft. (8 squares), fly 60 ft. (average) Armor Class: 21 (+3 Dex, +8 natural), touch 13, flat-footed 18 Base Attack/Grapple: +4/+6 Attack: Claw +11 melee (1d4+5) Full Attack: 2 claws +11 melee (1d4+5) and bite +9 melee (1d6+2) and gore +9 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Rend Special Qualities: Damage reduction 10/magic, darkvision 60 ft., freeze, Fast healing 5, Scent Saves: Fort +8, Ref +7, Will +4 Abilities: Str 21, Dex 16, Con 24, Int 4, Wis 11, Cha 5 Skills: Hide +8*, Listen +4, Spot +4 Feats: Multiattack, Toughness Environment: Any Organization: Solitary, pair, or wing (5–16) Challenge Rating: 6 Treasure: Standard Alignment: Usually chaotic evil Advancement: 5–6 HD (Medium); 7–12 HD (Large) Level Adjustment: +9 [B]Rend (Ex):[/B] If a half-troll gargoyle hits with both claw attacks against a single opponent, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d4 damage [B]Freeze (Ex):[/B] A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive. [B]Fast Healing (Ex): [/B] A half troll heals 5 points of damage each round so long as it has 1 HP or more. Fast healing does not restore HP lost from starvation, thirst, or suffocation, and it does not allow regrowth or reattatchment of body parts. [B]Scent (Ex):[/B] A half troll can detect approaching enemies, sniff out hidden foes, and track by sense of smell. [B]Skills:[/B] Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone. [B]Background forthcoming[/B] [B]Tactics forthcoming[/B] [/QUOTE]
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