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Connor's Sorta Low CR Monster Thread- To be updated... eventually...
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<blockquote data-quote="ConnorSB" data-source="post: 1297525" data-attributes="member: 14273"><p>So I'm about to run this adventure called "The Stink." It was in Dungeon... I think 93. Anyway, it basically involves on portion of a city, a slum that got so foul it was walled off and turned into a giant dumping grounds aptly named "The Stink." The adventure, unfortunatly, does not give much detail about the suface of the Stink, only the disgusting dungeon benieth it. So I made some stuff up. This is one of the NPCs the party will encounter in The Stink.</p><p></p><p>Oh, IMC the main city is full of kobolds, so that was the basis for this monster. Anyway, I wanted to have some sort of wererat in the stink, it being full of nasty rat critters. But I also wanted to include a lot of slimey things. So I invented a new kind of monster- the moon-slime monster. Its not exactly a template, more a set or random abilities. </p><p></p><p>But the idea behind it is that there is a substance called moon-slime that has magical properties based on the power of the moon's rays. It can travel by basically replacing a creature's blood and suffusing the creatures body with slime. So some rats got infected with it (i'll post those in a few hours), and then later a kobold did. </p><p></p><p>This is that kobold. Basically, he's gonna be a crazy cultist kinda guy who worships the moon, collects various junk from the Stink, and generally throws slime at things. Eventually he'll get some levels in druid or wizard, and have either Giant Slime Rat followers, or Moon Rat followers, or Giant Moon-Slime Rat followers. It'll be awsome.</p><p></p><p>OH, and his CR might be a little off. I'm not quite sure how powerful his abilities really are...</p><p></p><p><strong>Lixos, Moon-Slime Kobold</strong></p><p> Medium Humanoid</p><p>Hit Dice: 3d8+12 (27 hp)</p><p>Initiative: +5</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 22 (+5 Dex, +7 natural), touch 15, flat-footed 17</p><p>Base Attack/Grapple: +2/+4</p><p>Attack: Bite +6 melee (1d6+4 + disease) or Longbow +7 ranged (1d8)</p><p>Full Attack: Bite +6 melee(1d6+4 + disease), 2 Claws +4 melee (1d4+2 + disease) or Longbow +7 ranged (1d8)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spit Slime</p><p>Special Qualities: Darkvision 60 ft., scent, Slime Armor, Low Light Prowess, The Moon is Calling, Damage Reduction 10/Silver</p><p>Saves: Fort +5, Ref +8, Will +3</p><p>Abilities: Str 18, Dex 20, Con 18, Int 16, Wis 12, Cha 14</p><p>Skills: Climb +5, Hide +8, Listen +5, Move Silently +6, Spot +5</p><p>Feats: Iron Will, Weapon Focus (bite)</p><p>Environment: Sewers or Swamps</p><p>Organization: Solitary</p><p>Challenge Rating: 6</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: By character class</p><p>Level Adjustment: --</p><p></p><p><strong>Lixos, Moon-Slime Kobold in Full Moonlight</strong></p><p> Medium Humanoid</p><p>Hit Dice: 3d8+12 (27 hp)</p><p>Initiative: +9</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 30 (+9 Dex, +11 natural), touch 19, flat-footed 17</p><p>Base Attack/Grapple: +2/+4</p><p>Attack: Bite +7 melee (1d6+4 + disease) or Longbow +11 ranged (1d8)</p><p>Full Attack: Bite +7 melee(1d6+4 + disease), 2 Claws +4 melee (1d4+2 + disease) or Longbow +11 ranged (1d8)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spit Slime</p><p>Special Qualities: Darkvision 60 ft., scent, Slime Armor, Low Light Prowess, The Moon is Calling, Damage Reduction 10/Silver</p><p>Saves: Fort +5, Ref +12, Will +5</p><p>Abilities: Str 18, Dex 28, Con 18, Int 16, Wis 12, Cha 14</p><p>Skills: Climb +5, Hide +4, Listen +5, Move Silently +6, Spot +5</p><p>Feats: Iron Will, Weapon Focus (bite)</p><p>Environment: Sewers and Swamps</p><p>Organization: Solitary</p><p>Challenge Rating: 6</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: By character class</p><p>Level Adjustment: --</p><p></p><p><strong>Disease (Ex): </strong> Filth fever—bite or spit slime, Fortitude DC 15, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con.</p><p></p><p><strong>Spit Slime (Ex):</strong> The Moon-Slime Kobold gains the ability to spit slime in a 5’ line, to a range of 20’ per HD (60ft in this case). This attack requires all caught within to make a Fort save, DC 15 (10 + HD + ½ Con Modifier). If it fails, the victim takes 2d6 acid and 1d4 constitution damage. Success indicates that the victim suffers half the acid damage and none of the constitution damage. A Giant Slime Rat must wait 1d6 rounds before spitting bile again.</p><p></p><p><strong>Slime Armor (Ex):</strong> The Moon-Slime Kobold secretes a viscous slime over its body. The slime is a translucent green, and it boosts the Moon-Slime Kobold’s natural armor bonus by +4.</p><p></p><p><strong>Low Light Prowess (Ex):</strong> In circumstances of low light, The Moon-Slime Kobold can see four times as far as a human. He also gains a +1 bonus to attacks, damage, and AC, as low light conditions are his natural habitat and he is attuned to combat within them.</p><p></p><p><strong>The Moon Beckons (Su):</strong> During a full moon, the slime within the Moon-Slime Kobold’s body becomes more viscous, and its blood less so, but powered by the moons rays. The following effects occur:</p><p>· The Moon-Slime Kobold’s blood becomes full of power, and so its body glows green, lighting the area around it like a torch and providing a –8 penalty to hide checks.</p><p>· The Moon-Slime Kobold’s skin grows more rat like, growing fine fur over its body and whiskers on its snout.</p><p>· The Moon-Slime Kobold’s slime armor hardens further, adding an additional +4 bonus to natural armor.</p><p>· The Moon-Slime Kobold benefits from a +8 circumstance bonus to dexterity as his the slime within him becomes loose and free flowing</p><p>· The Moon-Slime Kobold’s Spit Slime attack becomes more powerful, inflicting an extra 1d8 acid damage and another 1d4 constitution damage. The DC also rises by 2.</p><p>· Unfortunately, the moon has one detrimental effect on the Moon-Slime Kobold: its now-free flowing blood runs easily from its body. During the two rounds immediately following an injury to the Moon-Slime Kobold, it loses 1 hp per wound, at the start of its turn. Each attack is treated as a separate wound, so if it is hit three times in one round, it looses 3 hp each round for the next two rounds.</p><p></p><p><strong>Skills:</strong> Moon-Slime Kobolds have a +4 racial bonus on Move Silently checks.</p><p></p><p><strong>Background Forthcoming</strong></p><p></p><p><strong>Tactics Forthcoming</strong></p></blockquote><p></p>
[QUOTE="ConnorSB, post: 1297525, member: 14273"] So I'm about to run this adventure called "The Stink." It was in Dungeon... I think 93. Anyway, it basically involves on portion of a city, a slum that got so foul it was walled off and turned into a giant dumping grounds aptly named "The Stink." The adventure, unfortunatly, does not give much detail about the suface of the Stink, only the disgusting dungeon benieth it. So I made some stuff up. This is one of the NPCs the party will encounter in The Stink. Oh, IMC the main city is full of kobolds, so that was the basis for this monster. Anyway, I wanted to have some sort of wererat in the stink, it being full of nasty rat critters. But I also wanted to include a lot of slimey things. So I invented a new kind of monster- the moon-slime monster. Its not exactly a template, more a set or random abilities. But the idea behind it is that there is a substance called moon-slime that has magical properties based on the power of the moon's rays. It can travel by basically replacing a creature's blood and suffusing the creatures body with slime. So some rats got infected with it (i'll post those in a few hours), and then later a kobold did. This is that kobold. Basically, he's gonna be a crazy cultist kinda guy who worships the moon, collects various junk from the Stink, and generally throws slime at things. Eventually he'll get some levels in druid or wizard, and have either Giant Slime Rat followers, or Moon Rat followers, or Giant Moon-Slime Rat followers. It'll be awsome. OH, and his CR might be a little off. I'm not quite sure how powerful his abilities really are... [B]Lixos, Moon-Slime Kobold[/B] Medium Humanoid Hit Dice: 3d8+12 (27 hp) Initiative: +5 Speed: 30 ft. (6 squares) Armor Class: 22 (+5 Dex, +7 natural), touch 15, flat-footed 17 Base Attack/Grapple: +2/+4 Attack: Bite +6 melee (1d6+4 + disease) or Longbow +7 ranged (1d8) Full Attack: Bite +6 melee(1d6+4 + disease), 2 Claws +4 melee (1d4+2 + disease) or Longbow +7 ranged (1d8) Space/Reach: 5 ft./5 ft. Special Attacks: Spit Slime Special Qualities: Darkvision 60 ft., scent, Slime Armor, Low Light Prowess, The Moon is Calling, Damage Reduction 10/Silver Saves: Fort +5, Ref +8, Will +3 Abilities: Str 18, Dex 20, Con 18, Int 16, Wis 12, Cha 14 Skills: Climb +5, Hide +8, Listen +5, Move Silently +6, Spot +5 Feats: Iron Will, Weapon Focus (bite) Environment: Sewers or Swamps Organization: Solitary Challenge Rating: 6 Treasure: Standard Alignment: Usually chaotic evil Advancement: By character class Level Adjustment: -- [B]Lixos, Moon-Slime Kobold in Full Moonlight[/B] Medium Humanoid Hit Dice: 3d8+12 (27 hp) Initiative: +9 Speed: 30 ft. (6 squares) Armor Class: 30 (+9 Dex, +11 natural), touch 19, flat-footed 17 Base Attack/Grapple: +2/+4 Attack: Bite +7 melee (1d6+4 + disease) or Longbow +11 ranged (1d8) Full Attack: Bite +7 melee(1d6+4 + disease), 2 Claws +4 melee (1d4+2 + disease) or Longbow +11 ranged (1d8) Space/Reach: 5 ft./5 ft. Special Attacks: Spit Slime Special Qualities: Darkvision 60 ft., scent, Slime Armor, Low Light Prowess, The Moon is Calling, Damage Reduction 10/Silver Saves: Fort +5, Ref +12, Will +5 Abilities: Str 18, Dex 28, Con 18, Int 16, Wis 12, Cha 14 Skills: Climb +5, Hide +4, Listen +5, Move Silently +6, Spot +5 Feats: Iron Will, Weapon Focus (bite) Environment: Sewers and Swamps Organization: Solitary Challenge Rating: 6 Treasure: Standard Alignment: Usually chaotic evil Advancement: By character class Level Adjustment: -- [B]Disease (Ex): [/B] Filth fever—bite or spit slime, Fortitude DC 15, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. [B]Spit Slime (Ex):[/B] The Moon-Slime Kobold gains the ability to spit slime in a 5’ line, to a range of 20’ per HD (60ft in this case). This attack requires all caught within to make a Fort save, DC 15 (10 + HD + ½ Con Modifier). If it fails, the victim takes 2d6 acid and 1d4 constitution damage. Success indicates that the victim suffers half the acid damage and none of the constitution damage. A Giant Slime Rat must wait 1d6 rounds before spitting bile again. [B]Slime Armor (Ex):[/B] The Moon-Slime Kobold secretes a viscous slime over its body. The slime is a translucent green, and it boosts the Moon-Slime Kobold’s natural armor bonus by +4. [B]Low Light Prowess (Ex):[/B] In circumstances of low light, The Moon-Slime Kobold can see four times as far as a human. He also gains a +1 bonus to attacks, damage, and AC, as low light conditions are his natural habitat and he is attuned to combat within them. [B]The Moon Beckons (Su):[/B] During a full moon, the slime within the Moon-Slime Kobold’s body becomes more viscous, and its blood less so, but powered by the moons rays. The following effects occur: · The Moon-Slime Kobold’s blood becomes full of power, and so its body glows green, lighting the area around it like a torch and providing a –8 penalty to hide checks. · The Moon-Slime Kobold’s skin grows more rat like, growing fine fur over its body and whiskers on its snout. · The Moon-Slime Kobold’s slime armor hardens further, adding an additional +4 bonus to natural armor. · The Moon-Slime Kobold benefits from a +8 circumstance bonus to dexterity as his the slime within him becomes loose and free flowing · The Moon-Slime Kobold’s Spit Slime attack becomes more powerful, inflicting an extra 1d8 acid damage and another 1d4 constitution damage. The DC also rises by 2. · Unfortunately, the moon has one detrimental effect on the Moon-Slime Kobold: its now-free flowing blood runs easily from its body. During the two rounds immediately following an injury to the Moon-Slime Kobold, it loses 1 hp per wound, at the start of its turn. Each attack is treated as a separate wound, so if it is hit three times in one round, it looses 3 hp each round for the next two rounds. [B]Skills:[/B] Moon-Slime Kobolds have a +4 racial bonus on Move Silently checks. [B]Background Forthcoming[/B] [B]Tactics Forthcoming[/B] [/QUOTE]
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