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Connor's Sorta Low CR Monster Thread- To be updated... eventually...
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<blockquote data-quote="ConnorSB" data-source="post: 1298898" data-attributes="member: 14273"><p>Here you go! I had to fudge the numbers a little bit, as the Tauric Template works out a bit weirdly when applied to things that are humanoid in form, but not actually, ruleswise, humanoids. Gar.</p><p></p><p>I think the CR might be a little off, and I'm not sure I did the claw attacks correctly. Stupid multiple natural attacks and multiple attacks per weapon...</p><p></p><p>Oh, the Dreamtouched part of his name isn't actually a template, its just a descriptor I added because I gave him the two dream-esque abilities Dreamform and Sudden Stretch.</p><p></p><p>If the CR is too high, adjusting is easy. Drop 2 hit dice, eliminate the second gaze attack, lower his constitution by 2 and his attacks all by 2 and that drops it down to CR 7.</p><p></p><p><strong>The Dreamiss- Dreamtouched Two Headed Tauric Nothic-Brown Bear</strong></p><p> Large Aberration</p><p>Hit Dice: 13d8+65 (123 hp)</p><p>Initiative: +1</p><p>Speed: 40 ft. (8 squares), Fly 80ft (perfect in dreamscape)</p><p>Armor Class: 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14</p><p>Base Attack/Grapple: +9/+4 // +21/+16</p><p>Attack: 2 Claws +16 melee (1d8+8)</p><p>Full Attack: 2 claws +16/+11 melee (1d8+8) and bite +11 melee (2d6+4)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Feeding the Maw, Flesh Rotting Gaze, Sudden Stretch</p><p>Special Qualities: Low-light vision, scent, Darkvision 120 ft, See invisibility, Dreamform</p><p>Saves: Fort +13, Ref +6, Will +11</p><p>Abilities: Str 27, Dex 13, Con 21, Int 9, Wis 13, Cha 8</p><p>Skills: Hide +16 (16) </p><p>Feats: Power Attack, Cleave , Skill Focus (Hide)</p><p>Environment: Dreamscape</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 9</p><p>Advancement: 7–10 HD (Large)</p><p>Level Adjustment: —</p><p></p><p><strong>Feeding the Maw (Ex):</strong> To use this ability, the Dreamiss must hit with both claw attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity and with an additional +6 bonus. If it successfully starts the grapple, every round it maintains the grapple it automatically deals damage from both claws and its bite as the victim is drawn towards the giant bear-maw placed vertically on the Dreamiss’ humanoid torso. Creatures caught in this attack can still fall prey to the Dreamiss’ flesh rotting gaze.</p><p></p><p><strong>Flesh Rotting Gaze (Su):</strong> The Dreamiss’ stares rot the flesh, each dealing 1d6 damage with a range of 30ft. Will save DC 19 negates. This is a free action every round. Because the THING has two heads, it makes two such attacks every round, but it does not necessarily have to choose the same target. However, if it does choose a single target, that target must make two saving throws, as each head’s gaze is completely separate (passing one save does not negate both attacks’ damage, nor does failing one save cause both attacks to do damage).</p><p></p><p><strong>Sudden Stretch (Su):</strong> Once every 2d4 minutes, the Dreamiss can stretch its arms unnaturally, morphing the dreams around it to literally add new flesh to its limbs. This is a free action, and grants the Dreamiss a 15’ reach with its claw attacks for 5 rounds. The number of rounds it can stretch is equal to its constitution modifier.</p><p></p><p><strong>See Invisibility (Ex):</strong> The Dreamiss can see invisible creatures up to 60 ft away.</p><p></p><p><strong>Dreamform (Su):</strong> The Dreamiss can cloak itself in the stuff of dreams as a move equivalent action that provokes an attack of opportunity. When it does so, it gains DR 10/+2 and a +10 bonus to hide in the dreamscape. It can remain in dreamform for up to 20 rounds per day.</p><p></p><p><strong>Skills:</strong> The Dreamiss’ has a +4 racial bonus on Swim checks and a +6 racial bonus to Spot checks, as well as a +2 racial bonus on listen and search.</p><p></p><p>Only from the darkest nightmares of the most depraved minds could something like the Dreamiss emerge. Early in Dream’s creation, a particularly sick individual, probably in the throws of madness and grief, drempt the Dreamiss into creation. </p><p></p><p>Somehow, it managed to tear its way through the person’s dream, utterly destroying his dreamscape and probably killing him. But it got out, and whether through luck or brute force managed to survive the ravages of the deep Dream.</p><p></p><p>Eventually it grew accustomed to the realm of dreams, attuning its form to the slippery bubbles of dreamscape that constantly floated past it. It grew strong, it grew fast, and it started to hunt.</p><p></p><p>And the dreamers started to die…</p><p></p><p>Combat:</p><p></p><p>The Dreamiss will typically start combat hidden with its Dreamform ability. It will attempt to surprise its prey, grappling them and returning to dreamform before the rest of its victims know what happened. If it can, it uses both its Sudden Stretch and Feeding the Maw abilities to thier utmost potential.</p></blockquote><p></p>
[QUOTE="ConnorSB, post: 1298898, member: 14273"] Here you go! I had to fudge the numbers a little bit, as the Tauric Template works out a bit weirdly when applied to things that are humanoid in form, but not actually, ruleswise, humanoids. Gar. I think the CR might be a little off, and I'm not sure I did the claw attacks correctly. Stupid multiple natural attacks and multiple attacks per weapon... Oh, the Dreamtouched part of his name isn't actually a template, its just a descriptor I added because I gave him the two dream-esque abilities Dreamform and Sudden Stretch. If the CR is too high, adjusting is easy. Drop 2 hit dice, eliminate the second gaze attack, lower his constitution by 2 and his attacks all by 2 and that drops it down to CR 7. [B]The Dreamiss- Dreamtouched Two Headed Tauric Nothic-Brown Bear[/B] Large Aberration Hit Dice: 13d8+65 (123 hp) Initiative: +1 Speed: 40 ft. (8 squares), Fly 80ft (perfect in dreamscape) Armor Class: 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 Base Attack/Grapple: +9/+4 // +21/+16 Attack: 2 Claws +16 melee (1d8+8) Full Attack: 2 claws +16/+11 melee (1d8+8) and bite +11 melee (2d6+4) Space/Reach: 10 ft./10 ft. Special Attacks: Feeding the Maw, Flesh Rotting Gaze, Sudden Stretch Special Qualities: Low-light vision, scent, Darkvision 120 ft, See invisibility, Dreamform Saves: Fort +13, Ref +6, Will +11 Abilities: Str 27, Dex 13, Con 21, Int 9, Wis 13, Cha 8 Skills: Hide +16 (16) Feats: Power Attack, Cleave , Skill Focus (Hide) Environment: Dreamscape Organization: Solitary or pair Challenge Rating: 9 Advancement: 7–10 HD (Large) Level Adjustment: — [B]Feeding the Maw (Ex):[/B] To use this ability, the Dreamiss must hit with both claw attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity and with an additional +6 bonus. If it successfully starts the grapple, every round it maintains the grapple it automatically deals damage from both claws and its bite as the victim is drawn towards the giant bear-maw placed vertically on the Dreamiss’ humanoid torso. Creatures caught in this attack can still fall prey to the Dreamiss’ flesh rotting gaze. [B]Flesh Rotting Gaze (Su):[/B] The Dreamiss’ stares rot the flesh, each dealing 1d6 damage with a range of 30ft. Will save DC 19 negates. This is a free action every round. Because the THING has two heads, it makes two such attacks every round, but it does not necessarily have to choose the same target. However, if it does choose a single target, that target must make two saving throws, as each head’s gaze is completely separate (passing one save does not negate both attacks’ damage, nor does failing one save cause both attacks to do damage). [B]Sudden Stretch (Su):[/B] Once every 2d4 minutes, the Dreamiss can stretch its arms unnaturally, morphing the dreams around it to literally add new flesh to its limbs. This is a free action, and grants the Dreamiss a 15’ reach with its claw attacks for 5 rounds. The number of rounds it can stretch is equal to its constitution modifier. [B]See Invisibility (Ex):[/B] The Dreamiss can see invisible creatures up to 60 ft away. [B]Dreamform (Su):[/B] The Dreamiss can cloak itself in the stuff of dreams as a move equivalent action that provokes an attack of opportunity. When it does so, it gains DR 10/+2 and a +10 bonus to hide in the dreamscape. It can remain in dreamform for up to 20 rounds per day. [B]Skills:[/B] The Dreamiss’ has a +4 racial bonus on Swim checks and a +6 racial bonus to Spot checks, as well as a +2 racial bonus on listen and search. Only from the darkest nightmares of the most depraved minds could something like the Dreamiss emerge. Early in Dream’s creation, a particularly sick individual, probably in the throws of madness and grief, drempt the Dreamiss into creation. Somehow, it managed to tear its way through the person’s dream, utterly destroying his dreamscape and probably killing him. But it got out, and whether through luck or brute force managed to survive the ravages of the deep Dream. Eventually it grew accustomed to the realm of dreams, attuning its form to the slippery bubbles of dreamscape that constantly floated past it. It grew strong, it grew fast, and it started to hunt. And the dreamers started to die… Combat: The Dreamiss will typically start combat hidden with its Dreamform ability. It will attempt to surprise its prey, grappling them and returning to dreamform before the rest of its victims know what happened. If it can, it uses both its Sudden Stretch and Feeding the Maw abilities to thier utmost potential. [/QUOTE]
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