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Connor's Sorta Low CR Monster Thread- To be updated... eventually...
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<blockquote data-quote="ConnorSB" data-source="post: 1298982" data-attributes="member: 14273"><p>Ok, here's a companion for Lixos, a Giant Slime Rat! It to is slime infused, but not affected by the moon, just really really gross. Oh, and how I made it: Its a regular dire rat to which I applied the Jester's Bile Monster template (<a href="http://www.enworld.org/forums/showthread.php?t=23482" target="_blank">http://www.enworld.org/forums/showthread.php?t=23482</a>), changing the names of the abilities and reworking the damage a bit...</p><p></p><p><strong>Giant Slime Rat</strong></p><p></p><p> Small Animal</p><p>Hit Dice: 1d8+3 (7 hp)</p><p>Initiative: +3</p><p>Speed: 40 ft. (8 squares), climb 20 ft.</p><p>Armor Class: 19 (+1 size, +3 Dex, +5 natural), touch 14, flat-footed 16</p><p>Base Attack/Grapple: +2/-2</p><p>Attack: Bite +4 melee (1d4+2 plus disease)</p><p>Full Attack: Bite +4 melee (1d4+2 plus disease)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Disease, Spit Slime</p><p>Special Qualities: Low-Light Vision, Scent, Slimy Form, Immunities</p><p>Saves: Fort +5, Ref +5, Will +3</p><p>Abilities: Str 14, Dex 17, Con 16, Int 1, Wis 12, Cha 4</p><p>Skills: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11</p><p>Feats: Alertness, Weapon FinesseB</p><p>Environment: Any</p><p>Organization: Solitary or pack (11–20)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 2–3 HD (Small); 4–6 HD (Medium)</p><p>Level Adjustment: —</p><p></p><p><strong>Disease (Ex):</strong> Filth fever—bite or spit slime, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.</p><p></p><p><strong>Spit Slime (Ex):</strong> The Giant Slime Rat gains the ability to spit slime in a 5’ line, to a range of 60’. This attack requires all caught within to make a Fort save, DC 13. If it fails, the victim takes 2d6 acid and 1d4 constitution damage. Success indicates that the victim suffers half the acid damage and none of the constitution damage. A Giant Slime Rat must wait 1d6 rounds before spitting bile again.</p><p></p><p><strong>Slimy Form(Ex): </strong> Because its blood is replaced with nonconductive slime, the Giant Slime Rat is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds.</p><p></p><p><strong>Immunities (Ex):</strong> A Giant Slime Rat is immune to acid or poison damage</p><p></p><p><strong>Skills:</strong> Giant Slime Rats have a +8 racial bonus on Swim checks. Giant Slime Rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Giant Slime Rats use their Dexterity modifier for Climb and Swim checks.</p><p></p><p>Giant Slime Rats, or GSRs are omnivorous scavengers, but will attack to defend their nests and territories. Their blood is made of disease-ridden slime. A Giant Slime Rat can grow to be up to 4 feet long and weigh over 50 pounds.</p><p></p><p>Combat</p><p>Giant Slime Rat packs attack fearlessly, biting and chewing with their sharp incisors, but typically open a fight with a salvo of slime.</p></blockquote><p></p>
[QUOTE="ConnorSB, post: 1298982, member: 14273"] Ok, here's a companion for Lixos, a Giant Slime Rat! It to is slime infused, but not affected by the moon, just really really gross. Oh, and how I made it: Its a regular dire rat to which I applied the Jester's Bile Monster template ([url]http://www.enworld.org/forums/showthread.php?t=23482[/url]), changing the names of the abilities and reworking the damage a bit... [B]Giant Slime Rat[/B] Small Animal Hit Dice: 1d8+3 (7 hp) Initiative: +3 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 19 (+1 size, +3 Dex, +5 natural), touch 14, flat-footed 16 Base Attack/Grapple: +2/-2 Attack: Bite +4 melee (1d4+2 plus disease) Full Attack: Bite +4 melee (1d4+2 plus disease) Space/Reach: 5 ft./5 ft. Special Attacks: Disease, Spit Slime Special Qualities: Low-Light Vision, Scent, Slimy Form, Immunities Saves: Fort +5, Ref +5, Will +3 Abilities: Str 14, Dex 17, Con 16, Int 1, Wis 12, Cha 4 Skills: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11 Feats: Alertness, Weapon FinesseB Environment: Any Organization: Solitary or pack (11–20) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 2–3 HD (Small); 4–6 HD (Medium) Level Adjustment: — [B]Disease (Ex):[/B] Filth fever—bite or spit slime, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. [B]Spit Slime (Ex):[/B] The Giant Slime Rat gains the ability to spit slime in a 5’ line, to a range of 60’. This attack requires all caught within to make a Fort save, DC 13. If it fails, the victim takes 2d6 acid and 1d4 constitution damage. Success indicates that the victim suffers half the acid damage and none of the constitution damage. A Giant Slime Rat must wait 1d6 rounds before spitting bile again. [B]Slimy Form(Ex): [/B] Because its blood is replaced with nonconductive slime, the Giant Slime Rat is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds. [B]Immunities (Ex):[/B] A Giant Slime Rat is immune to acid or poison damage [B]Skills:[/B] Giant Slime Rats have a +8 racial bonus on Swim checks. Giant Slime Rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Giant Slime Rats use their Dexterity modifier for Climb and Swim checks. Giant Slime Rats, or GSRs are omnivorous scavengers, but will attack to defend their nests and territories. Their blood is made of disease-ridden slime. A Giant Slime Rat can grow to be up to 4 feet long and weigh over 50 pounds. Combat Giant Slime Rat packs attack fearlessly, biting and chewing with their sharp incisors, but typically open a fight with a salvo of slime. [/QUOTE]
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