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Connor's Sorta Low CR Monster Thread- To be updated... eventually...
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<blockquote data-quote="ConnorSB" data-source="post: 1299298" data-attributes="member: 14273"><p>Here's Traxus as a Ftr 5, with all his feats and stuff. Not skills, though. Skills suck. I'll do them later.</p><p></p><p>Anyway, it turns out that using the Draconomicon produces really really hardcore things. Be prepared for the cheapest. attack combo. ever. The Flying Tripping Rending Snatching Charge.</p><p></p><p><strong>Traxus- Half-Red Dragon Tyrannosaurus Fighter 5</strong></p><p> Huge Dragon</p><p>Hit Dice: 18d10+ 144 + 5d10 + 40 (313 hp)</p><p>Initiative: +3</p><p>Speed: 40 ft. (8 squares), Fly 40 ft. (Average)</p><p>Armor Class: 20 (–2 size, +3 Dex, +9 natural) touch 11, flat-footed 17</p><p>Base Attack/Grapple: +18/+35</p><p>Attack: Bite + 32 melee (3d6+21)</p><p>Full Attack: Bite +32 melee (3d6+15) and 2 Claws +31 (2d8 + 7)</p><p>Space/Reach: 15 ft./10 ft.</p><p>Special Attacks: Improved grab, swallow whole, Snatch, Rend, Clinging Breath Weapon, Dire Charge, Improved Trip</p><p>Special Qualities: Low-light vision, Darkvision 60ft, Scent, Immune to Fire, Frightful Presence, SR 18</p><p>Saves: Fort +16, Ref +12, Will +8</p><p>Abilities: Str 41, Dex 17, Con 26, Int 17, Wis 19, Cha 14</p><p>Skills: 6 skill points per level, Max ranks = 21, Class skills = hide, listen, spot.</p><p>Feats: Multiattack, Improved Multiattack, Awaken Frightful Presence, Awaken Spell resistance, Clinging Breath, Dire Charge, Snatch, Rend, Improved Snatch, Improved Trip, Power Attack, Cleave, Weapon Focus: Bite.</p><p>Environment: Warm plains</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 15</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 19–36 HD (Huge); 37–54 HD (Gargantuan)</p><p>Level Adjustment: —</p><p></p><p><strong>NOTE: </strong> Physical stat roles: 15, 14, 13. Intelligence Roll (as awakening spell says to): 17. Charisma bonus from awakening spell: +1. Bite is a Primary Attack. Claws are Secondary. As an NPC Monster, he gets 4 stat boosts (one every four hit dice), all of which go into wisdom.</p><p></p><p><strong>Snatch (Ex): </strong> Traxus can choose to start a grapple when he hits with a claw or bite attack. With his bite he can do this to any creature of Large or smaller. With his claws he can snatch anything of medium size of smaller. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold.</p><p></p><p>These are Traxus options for what to do the subsequent rounds, by the creature’s size</p><p><em>Large</em></p><p>· Traxus can only snatch large creatures with his bite attack. If he does so, the creature is not allowed a Reflex save against Traxus’ breath weapon.</p><p>· Every round, Traxus automatically does bite damage to the creature, and can still make claw attacks against it.</p><p>· If held in the bite attack, the creature is not allowed a Reflex save against Traxus’ breath weapon.</p><p>· If held in the bite attack, Traxus can drop a creature as a free action, or fling it aside as a standard action. A flung creature travels 1d6 x 10 feet, and takes 1d6 points of damage per 10 feet traveled. If Traxus flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.</p><p><em>Medium or smaller</em></p><p>· Traxus can snatch medium creatures with either his bite or his claw attacks.</p><p>· Every round, Traxus automatically deals bite damage to the creature if it I in his mouth, and can still use his claw attacks against it.</p><p>· Conversely, if he has it held in his claws, he automatically does claw damage to it, and can still use his bite attack against it.</p><p>· If held in the bite attack, the creature is not allowed a Reflex save against Traxus’ breath weapon.</p><p>· If held in the bite attack, Traxus can drop a creature as a free action, or fling it aside as a standard action. A flung creature travels 1d6 x 10 feet, and takes 1d6 points of damage per 10 feet traveled. If Traxus flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater. </p><p>· Whether his bite or his claws hold them, Traxus can attempt to swallow whole a creature of medium size or smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole, another swallowed opponent must cut its own way out. Traxus’ gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.</p><p></p><p><strong>Rend (Ex): </strong> If Traxus hits with both of his claw attacks, he automatically does 8d8 + 34 damage. He cannot attempt to snatch or grapple while doing so.</p><p></p><p><strong>Clinging Breath Weapon (Ex): </strong> Cone of Fire, 30 ft. long, 30 ft. wide, 30 ft. high. 6d10 fire damage to any in area. Reflex save DC 19 halves. Unless the creature has evasion or some such, the next round they take an additional half of the damage they took the first round. Trexus can use this ability once every 1d4+1 rounds.</p><p></p><p><strong>Frightful Presence (Su): </strong> Any creatures within 45 ft. of Traxus must make a Will save DC 21. On a failure, creatures with 4HD or less are panicked for 4d6 rounds. Creatures of 5HD or more are merely shaken for 4d6 rounds.</p><p></p><p><strong>Improved Trip (Ex): </strong> Traxus can trip opponents with his claw attacks. He does not provoke an attack of opertunity, and gains an additional +12 to his strength check (for size and feats). In addition, he can immediately make a melee attack as if he had not used that attack for the trip attempt. This means that yes, he can trip and then snatch. If his trip attempt is successful, the opponent has a –4 AC penalty for being prone.</p><p></p><p><strong>Dire Charge (Ex): </strong> Traxus can make a full attack action after charging an opponent, as opposed to only a standard attack.</p><p></p><p><strong>Immunities (Ex): </strong> Immune to all fire damage.</p><p></p><p><strong>Skills: </strong> A tyrannosaurus has a +2 racial bonus on Listen and Spot checks.</p><p></p><p><strong>COMBAT:</strong></p><p></p><p><em>(Against Medium Opponents)</em></p><p>Traxus enters combat with a flying charge. He can move up to eighty feet, and can land 5 feet away and still attack. Note that he gets a +2 attack bonus to all his attacks and a –2 AC penalty. When he does land, he can take a full attack action against the creature. His favorite move at this point is to try to trip the opponent with his claw attacks.</p><p></p><p> If he succeeds with the first trip attempt, he attacks with both claws, attempting to rend. He bites as well, after the rend.</p><p></p><p>If he fails the first trip attack but succeeds at the second, he cannot rend and instead uses his free claw attack to snatch the opponent (with the opponent at a disadvantage in strength being prone). After snatching he bites the opponent, transferring the opponent to his mouth. If neither trip attack succeeds, Traxus tries to snatch the opponent with his bite attack. </p><p></p><p>Finally, Trexus uses his breath weapon as free action, regardless of where his opponent is.</p><p></p><p>If the opponent ends the round in his mouth, on his next turn Traxus will try to swallow it whole, or throw it aside if he is feeling belligerent. </p><p></p><p>If it ends the round being rended, Traxus will spend the next round trying to snatch it into his mouth.</p><p></p><p>If his opponents somehow manage to avoid all his attacks, he spends the next round trying to rend them.</p><p></p><p>Being an intelligent being, Traxus will attempt to take out the spell casters first, followed by the fighters, and then whoever’s left.</p><p></p><p><strong>NOTE:</strong> Traxus has Cleave. But it can only be used against opponents within 5 ft. (IE: tank fighters). Traxus also has power attack. He probably maxes it out, taking 5 off his attack mod and adding 5 to damage.</p></blockquote><p></p>
[QUOTE="ConnorSB, post: 1299298, member: 14273"] Here's Traxus as a Ftr 5, with all his feats and stuff. Not skills, though. Skills suck. I'll do them later. Anyway, it turns out that using the Draconomicon produces really really hardcore things. Be prepared for the cheapest. attack combo. ever. The Flying Tripping Rending Snatching Charge. [B]Traxus- Half-Red Dragon Tyrannosaurus Fighter 5[/B] Huge Dragon Hit Dice: 18d10+ 144 + 5d10 + 40 (313 hp) Initiative: +3 Speed: 40 ft. (8 squares), Fly 40 ft. (Average) Armor Class: 20 (–2 size, +3 Dex, +9 natural) touch 11, flat-footed 17 Base Attack/Grapple: +18/+35 Attack: Bite + 32 melee (3d6+21) Full Attack: Bite +32 melee (3d6+15) and 2 Claws +31 (2d8 + 7) Space/Reach: 15 ft./10 ft. Special Attacks: Improved grab, swallow whole, Snatch, Rend, Clinging Breath Weapon, Dire Charge, Improved Trip Special Qualities: Low-light vision, Darkvision 60ft, Scent, Immune to Fire, Frightful Presence, SR 18 Saves: Fort +16, Ref +12, Will +8 Abilities: Str 41, Dex 17, Con 26, Int 17, Wis 19, Cha 14 Skills: 6 skill points per level, Max ranks = 21, Class skills = hide, listen, spot. Feats: Multiattack, Improved Multiattack, Awaken Frightful Presence, Awaken Spell resistance, Clinging Breath, Dire Charge, Snatch, Rend, Improved Snatch, Improved Trip, Power Attack, Cleave, Weapon Focus: Bite. Environment: Warm plains Organization: Solitary or pair Challenge Rating: 15 Treasure: None Alignment: Always neutral Advancement: 19–36 HD (Huge); 37–54 HD (Gargantuan) Level Adjustment: — [B]NOTE: [/B] Physical stat roles: 15, 14, 13. Intelligence Roll (as awakening spell says to): 17. Charisma bonus from awakening spell: +1. Bite is a Primary Attack. Claws are Secondary. As an NPC Monster, he gets 4 stat boosts (one every four hit dice), all of which go into wisdom. [B]Snatch (Ex): [/B] Traxus can choose to start a grapple when he hits with a claw or bite attack. With his bite he can do this to any creature of Large or smaller. With his claws he can snatch anything of medium size of smaller. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold. These are Traxus options for what to do the subsequent rounds, by the creature’s size [I]Large[/I] · Traxus can only snatch large creatures with his bite attack. If he does so, the creature is not allowed a Reflex save against Traxus’ breath weapon. · Every round, Traxus automatically does bite damage to the creature, and can still make claw attacks against it. · If held in the bite attack, the creature is not allowed a Reflex save against Traxus’ breath weapon. · If held in the bite attack, Traxus can drop a creature as a free action, or fling it aside as a standard action. A flung creature travels 1d6 x 10 feet, and takes 1d6 points of damage per 10 feet traveled. If Traxus flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater. [I]Medium or smaller[/I] · Traxus can snatch medium creatures with either his bite or his claw attacks. · Every round, Traxus automatically deals bite damage to the creature if it I in his mouth, and can still use his claw attacks against it. · Conversely, if he has it held in his claws, he automatically does claw damage to it, and can still use his bite attack against it. · If held in the bite attack, the creature is not allowed a Reflex save against Traxus’ breath weapon. · If held in the bite attack, Traxus can drop a creature as a free action, or fling it aside as a standard action. A flung creature travels 1d6 x 10 feet, and takes 1d6 points of damage per 10 feet traveled. If Traxus flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater. · Whether his bite or his claws hold them, Traxus can attempt to swallow whole a creature of medium size or smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole, another swallowed opponent must cut its own way out. Traxus’ gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents. [B]Rend (Ex): [/B] If Traxus hits with both of his claw attacks, he automatically does 8d8 + 34 damage. He cannot attempt to snatch or grapple while doing so. [B]Clinging Breath Weapon (Ex): [/B] Cone of Fire, 30 ft. long, 30 ft. wide, 30 ft. high. 6d10 fire damage to any in area. Reflex save DC 19 halves. Unless the creature has evasion or some such, the next round they take an additional half of the damage they took the first round. Trexus can use this ability once every 1d4+1 rounds. [B]Frightful Presence (Su): [/B] Any creatures within 45 ft. of Traxus must make a Will save DC 21. On a failure, creatures with 4HD or less are panicked for 4d6 rounds. Creatures of 5HD or more are merely shaken for 4d6 rounds. [B]Improved Trip (Ex): [/B] Traxus can trip opponents with his claw attacks. He does not provoke an attack of opertunity, and gains an additional +12 to his strength check (for size and feats). In addition, he can immediately make a melee attack as if he had not used that attack for the trip attempt. This means that yes, he can trip and then snatch. If his trip attempt is successful, the opponent has a –4 AC penalty for being prone. [B]Dire Charge (Ex): [/B] Traxus can make a full attack action after charging an opponent, as opposed to only a standard attack. [B]Immunities (Ex): [/B] Immune to all fire damage. [B]Skills: [/B] A tyrannosaurus has a +2 racial bonus on Listen and Spot checks. [B]COMBAT:[/B] [I](Against Medium Opponents)[/I] Traxus enters combat with a flying charge. He can move up to eighty feet, and can land 5 feet away and still attack. Note that he gets a +2 attack bonus to all his attacks and a –2 AC penalty. When he does land, he can take a full attack action against the creature. His favorite move at this point is to try to trip the opponent with his claw attacks. If he succeeds with the first trip attempt, he attacks with both claws, attempting to rend. He bites as well, after the rend. If he fails the first trip attack but succeeds at the second, he cannot rend and instead uses his free claw attack to snatch the opponent (with the opponent at a disadvantage in strength being prone). After snatching he bites the opponent, transferring the opponent to his mouth. If neither trip attack succeeds, Traxus tries to snatch the opponent with his bite attack. Finally, Trexus uses his breath weapon as free action, regardless of where his opponent is. If the opponent ends the round in his mouth, on his next turn Traxus will try to swallow it whole, or throw it aside if he is feeling belligerent. If it ends the round being rended, Traxus will spend the next round trying to snatch it into his mouth. If his opponents somehow manage to avoid all his attacks, he spends the next round trying to rend them. Being an intelligent being, Traxus will attempt to take out the spell casters first, followed by the fighters, and then whoever’s left. [B]NOTE:[/B] Traxus has Cleave. But it can only be used against opponents within 5 ft. (IE: tank fighters). Traxus also has power attack. He probably maxes it out, taking 5 off his attack mod and adding 5 to damage. [/QUOTE]
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