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Connor's Sorta Low CR Monster Thread- To be updated... eventually...
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<blockquote data-quote="ConnorSB" data-source="post: 1337371" data-attributes="member: 14273"><p>well, the best way to make these low level foes interesting is class level, or giving them a unique ability (which class level basically does).</p><p></p><p>Well, with adding class, however, its important to remember to actually use the classes abilities while fighting.</p><p></p><p>Maybe its not a goblin with a mace, maybe its a goblin monk, who cowers "unarmed" before he tries to choke one of the PCs with his grimy, dirty hands. He paralzyes them before climbing on top of them and wrestling them to the ground. Perhaps while a foe is paralyzed, he, umm... "soils" them.</p><p></p><p>Zombies are good, as are skeletons. But what about flaming skeletons? or zombies dipped in alchemists fire. Sure, you could light one up, but the lightee would be taking more than a little heat.</p><p></p><p>Another way to spice up low level foes (especially goblins) is to look towards thier god, Malgubyutt (or however it is spelled). Kamakaze Midget's </p><p>Diety-A-Week thread has a really good writeup on him. But, basically, the god can give a race a certain motiff. The goblin god lives at the base of what is basically a sewerwater waterfall, and is appeased when his sevents throw trash down onto him. The goblin race not only lives in filth and poverty, it revels in it. So go with that theme- have goblin filth slingers, who purposely keep themselves diseased, such that they can hawk up some spit, shine up thier weapon, and pass it along to the PCs. Or they simply fling thier own foul and disease ridden excrement at enemies, hoping that the smell will drive them off, and the disease will kill them.</p><p></p><p>Oh, and the creapiest thing for goblins is the comunual toilet/hot tub.</p></blockquote><p></p>
[QUOTE="ConnorSB, post: 1337371, member: 14273"] well, the best way to make these low level foes interesting is class level, or giving them a unique ability (which class level basically does). Well, with adding class, however, its important to remember to actually use the classes abilities while fighting. Maybe its not a goblin with a mace, maybe its a goblin monk, who cowers "unarmed" before he tries to choke one of the PCs with his grimy, dirty hands. He paralzyes them before climbing on top of them and wrestling them to the ground. Perhaps while a foe is paralyzed, he, umm... "soils" them. Zombies are good, as are skeletons. But what about flaming skeletons? or zombies dipped in alchemists fire. Sure, you could light one up, but the lightee would be taking more than a little heat. Another way to spice up low level foes (especially goblins) is to look towards thier god, Malgubyutt (or however it is spelled). Kamakaze Midget's Diety-A-Week thread has a really good writeup on him. But, basically, the god can give a race a certain motiff. The goblin god lives at the base of what is basically a sewerwater waterfall, and is appeased when his sevents throw trash down onto him. The goblin race not only lives in filth and poverty, it revels in it. So go with that theme- have goblin filth slingers, who purposely keep themselves diseased, such that they can hawk up some spit, shine up thier weapon, and pass it along to the PCs. Or they simply fling thier own foul and disease ridden excrement at enemies, hoping that the smell will drive them off, and the disease will kill them. Oh, and the creapiest thing for goblins is the comunual toilet/hot tub. [/QUOTE]
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