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Connor's Sorta Low CR Monster Thread- To be updated... eventually...
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<blockquote data-quote="ConnorSB" data-source="post: 1389339" data-attributes="member: 14273"><p>I'm going to post the Hobgoblin band, Graxus' Gauths, in a slightly weird way. I wrote a short story that basically introduces them, and so I will post with each installment one or two stat blocks relating to the characters involved. So here is the first one, the leader of the Gauths, Graxus. At this point he is a sergent in a warband known as Haggar's Hundred.</p><p></p><p><span style="font-size: 10px"><strong>Graxus, Hobgoblin Marshal 7</strong></span></p><p><strong>Medium Humanoid</strong></p><p><strong>Hit Dice:</strong> 7d8 (38 hp)</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed:</strong> 30 ft (40 ft when auraed)</p><p><strong>AC:</strong> 22 (+5 <em>Studded Leather +2</em>, +3 Dex, +4 <em>Buckler +3</em>)</p><p><strong>Base Attack/Grapple:</strong> +5 melee/ranged, +5 grapple</p><p><strong>Attack:</strong> <em>Flaming Bastard Sword +2 </em> (w/ power attack –2/+2): +6 (1d10 +5 +1d6 fire)</p><p><strong>Face/Reach:</strong> 5ft / 5ft </p><p><strong>Special Qualities:</strong> Grant Move Action 1/day, Auras, Darkvision 60ft., Skill Bonus.</p><p><strong>Saves:</strong> Fort +5, Ref +5, Will +5 </p><p><strong>Abilities:</strong> Str 13, Dex 16, Con 11, Int 12, Wis 10, Cha 18.</p><p><strong>Skills:</strong> Bluff + 16, Diplomacy +17, Hide(cc) +8, Move Silently(cc) +12, Survival +10</p><p><strong>Feats:</strong> Skill Focus (Diplomacy)*, Improved Initiative, Power Attack, Cleave</p><p></p><p><strong>Equipment:</strong> <em>+2 Studded Leather Armor, +3 Buckler, Flaming Bastard Sword +2.</em></p><p><strong>Skill Bonus (Ex):</strong> Hobgoblins receive a +4 racial bonus to their move silently checks</p><p></p><p><strong>Auras (Ex):</strong> As a marshal, Graxus can use special techniques of haranguing, encouragement, etc to rally his troops. Any allies within 60 ft. (including himself) who can hear Graxus are affected by his auras (and he cannot single out a specific ally to be affected- they all are). Depending on his words, he can encourage his troops to improve themselves in different ways, but in any case he can only project one major aura and one minor aura at a time, but can change either or both auras as a free action on his turn.</p><p></p><p>For his major auras, he can choose to either add +2 to all his ally’s melee attacks, or increase their movement rate by +10 feet. These are motivating attack and urgency, respectively. Typically, Graxus motivates Urgency, adding +10 to his ally’s movement rate.</p><p></p><p>For his minor auras, he can choose to either add +4 to all his ally’s critical hit confirmation rolls, their will saves, their fortitude saves, or their damage rolls while flanking. Typically Graxus motivates critical hits, adding +4 to his ally’s crit hit confirmations.</p><p></p><p>Remember that Graxus can only grant his auras’ powers to an ally if he is able to speak, and they are able to hear. See the Minature’s Handbook for greater details about Auras. </p><p></p><p><strong>Grant Move Action (Ex):</strong> Once per day, Graxus can grant all allies within 30 ft (not himself) an extra move action. He does this as a free action on his turn, and his allies act immediately in proper initiative order. Once these actions have been resolved, the round continues as normal.</p><p></p><p><strong>Part One</strong></p><p></p><p>Cragmire Castle rose from the damp grey earth like an upturned coffin- a black splotch painted on a venous, dying sky. Its stone and iron towers split the sky, pierced its cloudy skin. From afar the castle seemed a horrible cyst there, on the Mountain by the Sea. It sat half way up those barren slopes, huge and grim and hungry. From where Graxus stood, ten leagues or more away, it was a half melted candle, glistening with the sheen of pounded steel.</p><p></p><p>This was the westernmost Orc stronghold, the first in a line that stretched from the sea to the Tables of Ice and split the continent in twain. And it would be the first to fall in nearly twenty years, since the last Great War. Or at least Haggar claimed. Graxus believed him, as every man of Haggar’s Hundred did.</p><p></p><p>The plan of attack was simple: Graxus and his squad of four would enter the castle through the caves beneath it, place the magical orbs Haggar had requisitioned from the Magus Council, light up a signal, and get out before Noccus, Haggar’s personal magus, spoke the final words of the spell that would unleash the powers within the orbs.</p><p></p><p>Night fell.</p><p></p><p>Graxus reported to Haggar’s tent and got his final briefing. Outside, Graxus sent one of the general’s aids to wake the squad. As he waited, he double-checked his equipment- adjusting the straps on his armor, unsheathing his sword and running his fingers along the edge, feeling more than the hard sharpness of the blade- feeling the magic that coursed through the steel bastard sword. It radiated into his fingers and set a feeling on the skin there like a swarm of mice was pitter-pattering across. It reassured Graxus to know that even on this dark night, the charms on his blade still functioned.</p><p></p><p>He looked up at the sky. The moon was new, although it did not matter as the sky was a soup of grey clouds. He looked down. The first of his men was walking towards him, and he could see some of the others further behind him. Good. It was time to begin.</p><p></p><p>[EDIT]: The story is taking a little longer than I first anticipated to write, so I will probably end up posting the hobs in thier entirty over the course of three or four days. But I promise, Pogre, I will have at least the stats on your Ogre/Moon Rat combo up before friday, if not sooner. With *grins* evil tactics.</p></blockquote><p></p>
[QUOTE="ConnorSB, post: 1389339, member: 14273"] I'm going to post the Hobgoblin band, Graxus' Gauths, in a slightly weird way. I wrote a short story that basically introduces them, and so I will post with each installment one or two stat blocks relating to the characters involved. So here is the first one, the leader of the Gauths, Graxus. At this point he is a sergent in a warband known as Haggar's Hundred. [SIZE=2][B]Graxus, Hobgoblin Marshal 7[/B][/SIZE] [B]Medium Humanoid[/B] [B]Hit Dice:[/B] 7d8 (38 hp) [B]Initiative:[/B] +7 [B]Speed:[/B] 30 ft (40 ft when auraed) [B]AC:[/B] 22 (+5 [I]Studded Leather +2[/I], +3 Dex, +4 [I]Buckler +3[/I]) [B]Base Attack/Grapple:[/B] +5 melee/ranged, +5 grapple [B]Attack:[/B] [I]Flaming Bastard Sword +2 [/I] (w/ power attack –2/+2): +6 (1d10 +5 +1d6 fire) [B]Face/Reach:[/B] 5ft / 5ft [B]Special Qualities:[/B] Grant Move Action 1/day, Auras, Darkvision 60ft., Skill Bonus. [B]Saves:[/B] Fort +5, Ref +5, Will +5 [B]Abilities:[/B] Str 13, Dex 16, Con 11, Int 12, Wis 10, Cha 18. [B]Skills:[/B] Bluff + 16, Diplomacy +17, Hide(cc) +8, Move Silently(cc) +12, Survival +10 [B]Feats:[/B] Skill Focus (Diplomacy)*, Improved Initiative, Power Attack, Cleave [B]Equipment:[/B] [I]+2 Studded Leather Armor, +3 Buckler, Flaming Bastard Sword +2.[/I] [B]Skill Bonus (Ex):[/B] Hobgoblins receive a +4 racial bonus to their move silently checks [B]Auras (Ex):[/B] As a marshal, Graxus can use special techniques of haranguing, encouragement, etc to rally his troops. Any allies within 60 ft. (including himself) who can hear Graxus are affected by his auras (and he cannot single out a specific ally to be affected- they all are). Depending on his words, he can encourage his troops to improve themselves in different ways, but in any case he can only project one major aura and one minor aura at a time, but can change either or both auras as a free action on his turn. For his major auras, he can choose to either add +2 to all his ally’s melee attacks, or increase their movement rate by +10 feet. These are motivating attack and urgency, respectively. Typically, Graxus motivates Urgency, adding +10 to his ally’s movement rate. For his minor auras, he can choose to either add +4 to all his ally’s critical hit confirmation rolls, their will saves, their fortitude saves, or their damage rolls while flanking. Typically Graxus motivates critical hits, adding +4 to his ally’s crit hit confirmations. Remember that Graxus can only grant his auras’ powers to an ally if he is able to speak, and they are able to hear. See the Minature’s Handbook for greater details about Auras. [B]Grant Move Action (Ex):[/B] Once per day, Graxus can grant all allies within 30 ft (not himself) an extra move action. He does this as a free action on his turn, and his allies act immediately in proper initiative order. Once these actions have been resolved, the round continues as normal. [B]Part One[/B] Cragmire Castle rose from the damp grey earth like an upturned coffin- a black splotch painted on a venous, dying sky. Its stone and iron towers split the sky, pierced its cloudy skin. From afar the castle seemed a horrible cyst there, on the Mountain by the Sea. It sat half way up those barren slopes, huge and grim and hungry. From where Graxus stood, ten leagues or more away, it was a half melted candle, glistening with the sheen of pounded steel. This was the westernmost Orc stronghold, the first in a line that stretched from the sea to the Tables of Ice and split the continent in twain. And it would be the first to fall in nearly twenty years, since the last Great War. Or at least Haggar claimed. Graxus believed him, as every man of Haggar’s Hundred did. The plan of attack was simple: Graxus and his squad of four would enter the castle through the caves beneath it, place the magical orbs Haggar had requisitioned from the Magus Council, light up a signal, and get out before Noccus, Haggar’s personal magus, spoke the final words of the spell that would unleash the powers within the orbs. Night fell. Graxus reported to Haggar’s tent and got his final briefing. Outside, Graxus sent one of the general’s aids to wake the squad. As he waited, he double-checked his equipment- adjusting the straps on his armor, unsheathing his sword and running his fingers along the edge, feeling more than the hard sharpness of the blade- feeling the magic that coursed through the steel bastard sword. It radiated into his fingers and set a feeling on the skin there like a swarm of mice was pitter-pattering across. It reassured Graxus to know that even on this dark night, the charms on his blade still functioned. He looked up at the sky. The moon was new, although it did not matter as the sky was a soup of grey clouds. He looked down. The first of his men was walking towards him, and he could see some of the others further behind him. Good. It was time to begin. [EDIT]: The story is taking a little longer than I first anticipated to write, so I will probably end up posting the hobs in thier entirty over the course of three or four days. But I promise, Pogre, I will have at least the stats on your Ogre/Moon Rat combo up before friday, if not sooner. With *grins* evil tactics. [/QUOTE]
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