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Connor's Sorta Low CR Monster Thread- To be updated... eventually...
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<blockquote data-quote="ConnorSB" data-source="post: 1422487" data-attributes="member: 14273"><p>And my health has returned!</p><p></p><p>Pogre, here's the stat blocks for the fake ogre mage. I haven't finished writing up thier tactics yet, as I am still figuring out the best way to optimize the combined 16K gp they get (beyond the +1 flaming Greatsword and +1 fullplate I gave the Ogre). The rat needs quite a few protection items for, well, protection.</p><p></p><p><strong>Grumucus the Patsy, Ogre Fighter 1</strong></p><p> Large Giant</p><p>Hit Dice: 4d8+1d10 +13 (37 hp) </p><p>Initiative: –1 </p><p>Speed: 30 ft. in hide armor (6 squares); base speed 40 ft.</p><p>Armor Class: 26 (–1 size, –1 Dex, +9 natural, +9 Fullplate + 1), touch 8, flat-footed 25</p><p>Base Attack/Grapple: +4/+13</p><p>Attack: +1 Flaming Greatsword +10 melee (2d8+7+1d6 fire) or javelin +1 ranged (1d8+5)</p><p>Full Attack: +1 Flaming Greatsword +10 melee (2d8+7+1d6 fire) or javelin +1 ranged (1d8+5)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Darkvision 60 ft., low-light vision, Familiar Benifits</p><p>Saves: Fort +6, Ref +0, Will +1</p><p>Abilities: Str 21, Dex 8, Con 15, Int 9, Wis 10, Cha 16</p><p>Skills: Climb +5, Listen +2, Spot +2, Bluff +10</p><p>Feats: Toughness, Weapon Focus (greatclub), Skill Focus (Bluff)</p><p>Environment: Any </p><p>Organization: Paired with Awakened Rat</p><p>Challenge Rating: 4</p><p>Treasure: Standard</p><p>Alignment: Chaotic Evil</p><p>Advancement: By character class and Half-Fiend Template</p><p>Level Adjustment: -</p><p></p><p><strong>Familiar Benefits for Grumucus: </strong> </p><p>Improved Natural Armor (Ex), Alertness (Ex), Improved Evasion (Ex), Share Spells, Empathic Link (Su), Deliver Touch Spells (Su), Speak with Master (Ex). See PHB pg 52-3 for more info.</p><p></p><p></p><p><strong>The True Grumucus, Awakened Rat Sorcerer 7</strong></p><p> Tiny Magical Beast</p><p>Hit Dice: 2d8 + 7d4 +9 (34 hp)</p><p>Initiative: +2</p><p>Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.</p><p>Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12</p><p>Base Attack/Grapple: +5/–10</p><p>Attack: Bite +9 melee (1d3–4)</p><p>Full Attack: Bite +9 melee (1d3–4)</p><p>Space/Reach: 2-1/2 ft./0 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +6, Ref +7, Will +7</p><p>Abilities: Str 2, Dex 15, Con 12, Int 18, Wis 12, Cha 18</p><p>Skills: Balance +15, Climb +17, Hide +26, Move Silently +22, Swim +15, Concentration +11, Knowledge (arcane) +14, Spellcraft +14, Bluff +14</p><p>Feats: Weapon Finesse, Alertness (Familiar Benefit)</p><p>Environment: Any</p><p>Organization: Paired with Ogre Patsy</p><p>Challenge Rating: 7</p><p>Alignment: Chaotic Evil</p><p>Advancement: By Sorcerer Levels and Half-Fiend Template</p><p>Level Adjustment: —</p><p></p><p><strong>Skills:</strong> Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p><strong>Spells/Day:</strong> 6/7/7/5. </p><p><strong>Spells known:</strong> 0th: Ghost Sound, Dancing Lights, Read Magic, Daze, Flare, Mage Hand, Arcane Mark </p><p>1st: True Strike, Color Spray, Enlarge Person, Magic Missle, Disguise Self. </p><p>2nd: Resist Energy, Darkness, Invisibility. </p><p>3rd: Fly, Fireball.</p></blockquote><p></p>
[QUOTE="ConnorSB, post: 1422487, member: 14273"] And my health has returned! Pogre, here's the stat blocks for the fake ogre mage. I haven't finished writing up thier tactics yet, as I am still figuring out the best way to optimize the combined 16K gp they get (beyond the +1 flaming Greatsword and +1 fullplate I gave the Ogre). The rat needs quite a few protection items for, well, protection. [B]Grumucus the Patsy, Ogre Fighter 1[/B] Large Giant Hit Dice: 4d8+1d10 +13 (37 hp) Initiative: –1 Speed: 30 ft. in hide armor (6 squares); base speed 40 ft. Armor Class: 26 (–1 size, –1 Dex, +9 natural, +9 Fullplate + 1), touch 8, flat-footed 25 Base Attack/Grapple: +4/+13 Attack: +1 Flaming Greatsword +10 melee (2d8+7+1d6 fire) or javelin +1 ranged (1d8+5) Full Attack: +1 Flaming Greatsword +10 melee (2d8+7+1d6 fire) or javelin +1 ranged (1d8+5) Space/Reach: 10 ft./10 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., low-light vision, Familiar Benifits Saves: Fort +6, Ref +0, Will +1 Abilities: Str 21, Dex 8, Con 15, Int 9, Wis 10, Cha 16 Skills: Climb +5, Listen +2, Spot +2, Bluff +10 Feats: Toughness, Weapon Focus (greatclub), Skill Focus (Bluff) Environment: Any Organization: Paired with Awakened Rat Challenge Rating: 4 Treasure: Standard Alignment: Chaotic Evil Advancement: By character class and Half-Fiend Template Level Adjustment: - [B]Familiar Benefits for Grumucus: [/B] Improved Natural Armor (Ex), Alertness (Ex), Improved Evasion (Ex), Share Spells, Empathic Link (Su), Deliver Touch Spells (Su), Speak with Master (Ex). See PHB pg 52-3 for more info. [B]The True Grumucus, Awakened Rat Sorcerer 7[/B] Tiny Magical Beast Hit Dice: 2d8 + 7d4 +9 (34 hp) Initiative: +2 Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft. Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 Base Attack/Grapple: +5/–10 Attack: Bite +9 melee (1d3–4) Full Attack: Bite +9 melee (1d3–4) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +7, Will +7 Abilities: Str 2, Dex 15, Con 12, Int 18, Wis 12, Cha 18 Skills: Balance +15, Climb +17, Hide +26, Move Silently +22, Swim +15, Concentration +11, Knowledge (arcane) +14, Spellcraft +14, Bluff +14 Feats: Weapon Finesse, Alertness (Familiar Benefit) Environment: Any Organization: Paired with Ogre Patsy Challenge Rating: 7 Alignment: Chaotic Evil Advancement: By Sorcerer Levels and Half-Fiend Template Level Adjustment: — [B]Skills:[/B] Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [B]Spells/Day:[/B] 6/7/7/5. [B]Spells known:[/B] 0th: Ghost Sound, Dancing Lights, Read Magic, Daze, Flare, Mage Hand, Arcane Mark 1st: True Strike, Color Spray, Enlarge Person, Magic Missle, Disguise Self. 2nd: Resist Energy, Darkness, Invisibility. 3rd: Fly, Fireball. [/QUOTE]
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